Last Active14h ago
BirthdaySep 19, 2009 (17 years old)
Next BirthdaySep 19, 2027 (334 days)
Combat
Kills2,402
Losses701
Efficiency77%
Danger Ratio93%
ISK
Destroyed131.33b
Lost21.72b
ISK Efficiency86%
Balance+109.61b
Solo
Solo Kills361
Solo Ratio15%
Final Blows855
Combat Points3,583
Other
NPC Losses49
NPC Loss Ratio7%
Avg Kills/Day0.38
ActivityVery High
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Ship ClassesLoading…
Bio
┌∩┐(◣_◢)┌∩┐
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Dashboard
Stats
Kills464
Losses200
Efficiency70%
ISK Destroyed34.77b
ISK Lost10.50b
ISK Efficiency77%
Solo Kills229
Solo Losses103
NPC Losses12
Blob Factor9.46
Active TimezoneUSTZ
Final Blows291
Points1,452
Activity Heat Map (EVE Time)
0049
0118
0231
0376
049
055
067
070
080
091
106
110
126
132
149
1525
1612
173
188
1926
2052
2151
2225
2343
Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Dies To (Alliances)
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