Arcadian Nash
Mar 17, 2018
Aug 8, 2009(17y)
Aug 8, 2027(355d)
Combat
Kills35
Losses17
Efficiency67%
ISK
Destroyed50.32b
Lost2.94b
ISK Eff.94%
Solo
Solo Kills10
Solo Ratio29%
Final Blows19
Points51
Other
NPC Losses4
NPC Loss Ratio24%
Avg Kills/Day0.01
ActivityInactive
Arcadian Nash
Last Active
Mar 17, 2018
Birthday
Aug 8, 2009 (17 years old)
Next Birthday
Aug 8, 2027 (355 days)
Combat
Kills35
Losses17
Efficiency67%
Danger Ratio76%
ISK
Destroyed50.32b
Lost2.94b
ISK Efficiency94%
Balance+47.38b
Solo
Solo Kills10
Solo Ratio29%
Final Blows19
Points51
Other
NPC Losses4
NPC Loss Ratio24%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Damage
http://wiki.eveuniversity.org/NPC_Damage_Types
http://wiki.eveuniversity.org/Projectile_Ammunition#PvE_2
** stacking penalties / effectiveness **
2nd = .8691
3rd = .5705
4th = .2829
5th = .105***
Core Skills for all Pilots***
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
Armour/Shield Management - maximize capacity.
Shield Operation - maximize the rate at which the shield recharges.
Repair Systems - maximize the rate at which the armour repair modules cycle.
Hull Upgrade - maximize armor strength.
Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
http://wiki.eveuniversity.org/NPC_Damage_Types
http://wiki.eveuniversity.org/Projectile_Ammunition#PvE_2
** stacking penalties / effectiveness **
2nd = .8691
3rd = .5705
4th = .2829
5th = .105***
Core Skills for all Pilots***
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
Armour/Shield Management - maximize capacity.
Shield Operation - maximize the rate at which the shield recharges.
Repair Systems - maximize the rate at which the armour repair modules cycle.
Hull Upgrade - maximize armor strength.
Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -