Apr 7, 2026
Jun 8, 2003(23y)
Jun 8, 2027(299d)
Combat
Kills13
Losses10
Efficiency57%
ISK
Destroyed4.13b
Lost7.27b
ISK Eff.36%
Solo
Solo Kills1
Solo Ratio8%
Final Blows4
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Last Active
Apr 7, 2026
Birthday
Jun 8, 2003 (23 years old)
Next Birthday
Jun 8, 2027 (299 days)
Combat
Kills13
Losses10
Efficiency57%
Danger Ratio100%
ISK
Destroyed4.13b
Lost7.27b
ISK Efficiency36%
Balance-3135270714
Solo
Solo Kills1
Solo Ratio8%
Final Blows4
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going really well, it's an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going really well, it's an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners