Lira Herrena
Sep 8, 2015
Jan 1, 1970(56y)
Jan 1, 2027(94d)
Combat
Kills0
Losses12
Efficiency0%
ISK
Destroyed0
Lost2.20b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Lira Herrena
Last Active
Sep 8, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (94 days)
Combat
Kills0
Losses12
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.20b
ISK Efficiency0%
Balance-2195892396
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Drone Control Range Modifiers:
20 km base
+5 km/level Scout Drone Operation
+3 km/level Electronic Warfare Drone Interfacing
+20 km/unit Drone Link Augmentor I
+15 km/unit Drone Control Range Augmentor I
+20 km/unit Drone Control Range Augmentor II
+ship-specific bonuses (e.g. Imicus and Ishtar)
To hit things with guns:
Attack Factor vs Defense Factor
- Signature Resolution vs Signature Radius
(A gun designed to hit big things has trouble hitting small things.)
- Optimal Range + Accuracy Falloff vs Range to Target
(Range <= Optimal: No accuracy penalty
Range = Optimal + Falloff: 50% accuracy penalty
Range = Optimal + 2x Falloff: 100% accuracy penalty)
- Tracking Speed vs Angular Velocity
(A slow moving gun can't track an agile target.)
20 km base
+5 km/level Scout Drone Operation
+3 km/level Electronic Warfare Drone Interfacing
+20 km/unit Drone Link Augmentor I
+15 km/unit Drone Control Range Augmentor I
+20 km/unit Drone Control Range Augmentor II
+ship-specific bonuses (e.g. Imicus and Ishtar)
To hit things with guns:
Attack Factor vs Defense Factor
- Signature Resolution vs Signature Radius
(A gun designed to hit big things has trouble hitting small things.)
- Optimal Range + Accuracy Falloff vs Range to Target
(Range <= Optimal: No accuracy penalty
Range = Optimal + Falloff: 50% accuracy penalty
Range = Optimal + 2x Falloff: 100% accuracy penalty)
- Tracking Speed vs Angular Velocity
(A slow moving gun can't track an agile target.)
Dashboard
Stats
No activity in the last 90d
Last seen Sep 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -