Feb 17, 2014
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills13
Losses22
Efficiency37%
ISK
Destroyed2.31b
Lost2.44b
ISK Eff.49%
Solo
Solo Kills2
Solo Ratio15%
Final Blows7
Points13
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
** Damage types ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
Guristas (Caldari) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal

*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

1. Hidewaway (Hidden, Forsaken, Forlorn)-{Minmatar Contracted Bio-Farm}
2. Burrow-{Angel Creo-Corp Mining}
3. Refuge
4. Den (*)
5. Yard-{Angel's Red Light District}
6. Rally Point (*)
7. Port-{Angel Military Operations Complex}
8. Hub (*)-{Cartel Prisoner Retention}
9. Haven
10. Sanctum-{Angel Cartel Naval Shipyard}
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -