Seraphim4

Eridani Light Horse RCT [ELH..]

Minmatar Brutor

Last ActiveDec 1, 2008
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (76 days)
Eridani Light Horse RCT

Combat

Kills0

Losses2

Efficiency0%

Danger Ratio100%

ISK

Destroyed0

Lost23.2k

ISK Efficiency0%

Balance-23180

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Ship ClassesLoading…

Bio


** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against
explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier


Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship


Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.

Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships


Order For Fastest Learning Skill Progression
Instant Recall 1
Analytical Mind 1
Learning 1
Instant Recall 2
Analytical Mind 2
Learning 2
Instant Recall 3
Analytical Mind 3
Learning 3
Instant Recall 4
Analytical Mind 4
Learning 4
Instant Recall 5
Eidetic Memory 1
Eidetic Memory 2
Eidetic Memory 3
Eidetic Memory 4
Analytical Mind 5
Logic 1
Logic 2
Logic 3
Logic 4
Learning 5
Spatial Awareness 1
Spatial Awareness 2
Spatial Awareness 3
Spatial Awareness 4
Spatial Awareness 5
Iron Will 1
Iron Will 2
Iron Will 3
Iron Will 4
Iron Will 5
Empathy 1
Empathy 2
Empathy 3
Empathy 4
Empathy 5
Focus 1
Clarity 1
Presence 1
Focus 2
Clarity 2
Presence 2
Focus 3
Clarity 3
Presence 3
Focus 4
Clarity 4
Presence 4

Damage types to use
Angel - EM(shields) Explosive(Armor), or
thermal all round
Amarr Navy - EM (shield)
Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz -
EM(shield)/Explosive(Armor)
Rogue Pirate-
EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)


Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente -
Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetik
(missiles)
Caldary navy - Kinetic/Thermal
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Mordus - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Odamian - Kin/therm

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