Elenahina

Federal Navy Academy [FNA]

Gallente Gallente

Last ActiveApr 21, 2021
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (59 days)

Combat

Kills1,990

Losses221

Efficiency90%

Danger Ratio93%

ISK

Destroyed802.42b

Lost34.03b

ISK Efficiency96%

Balance+768.39b

Solo

Solo Kills42

Solo Ratio2%

Final Blows334

Combat Points1,990

Other

NPC Losses15

NPC Loss Ratio7%

Avg Kills/Day0.10

ActivityInactive

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Bio

Stop Sucking.

All my life I've been good but now I'm thinking what the hell.

I should have seen the red flags, but for you I'm fucking blind.

Nothing worth having comes without some kind of fight;
You gotta kick at the darkness til it bleeds daylight.


This is a vital update about slapping a biscuit out of an orphans mouth.

The deepest cuts are healed by faith.


I’m going to tell you something that may not have occurred to you.

Ready?

You, yes YOU, can survive being suicide ganked. The trick is you have to be smarter than all the rest of the sheeple roaming around the hunting grounds. Gankers are, for the most part, like any predator. They don’t want to work harder than they have to to get what they want.

So how, you might ask, can you use that to your advantage? By being less attractive as a target. Mega fucking tank every ship you fly. Make turning on your hardeners the second you decloak muscle memory - gankers hate that, it throws off their calculations. Learn - I mean really learn - the cloak MWD trick. Learn the cloak MJD trick. Learn how to cloak, FFS. Don’t carry sixteen umptigillion ISK worth of stuff in a shuttle.

Is all of this perfect? No. Will you still die, no matter what you do? Yes, occasionally. Speaking as someone who’s lost jump freighters full of stuff to super carriers, it sucks. But the game doesn’t need to change - your behavior does. Stop acting like prey, and starting taking an active interest in your own survival.

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