Last ActiveJun 11, 2020
BirthdayMay 17, 2008 (18 years old)
Next BirthdayMay 17, 2027 (200 days)
Combat
Kills1
Losses12
Efficiency8%
Danger Ratio67%
ISK
Destroyed46.47m
Lost5.49b
ISK Efficiency1%
Balance-5446669234
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Combat Points1
Other
NPC Losses4
NPC Loss Ratio33%
Avg Kills/Day0.00
ActivityInactive
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Bio
Hardener to use (Amunition to use against)
* Angel Kinetic/Explosive (Explosive)
* Amarr Navy EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* EOM Kinetic/Thermal/EM(Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary, EOM, All 4 (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Drones All 4 (EM)
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
* Kruul Kinetic/explosive (explosive/Kinetic for Kruul)
DRONE DAMAGE:
Caldari: Guristas and Serpentis,
Gallente: Blood Raiders, Sansha, Rogue Drones, Mercenaries, and Elite Angel frigs,
Minmatar: for other Angels
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
NPC DAMAGE TYPES:
Angel Cartel: Explosive, Kinetic, Thermal
Blood Raiders: 50% EM, 50% Thermal
EOM: Kinetic, Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mercenaries: Kinetic, Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Thukker: Thermal, Kinetic
Equilibrium of Mankind: Kinetic, Thermal
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Therma
Minmatar: 50% Explosive, 40 Thermal
Sensor boost T2, 2 trackign computers, T2 guns obviously - then damage control, 2 resist mods, 3 damage mods (to fly incursions)
* Angel Kinetic/Explosive (Explosive)
* Amarr Navy EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* EOM Kinetic/Thermal/EM(Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary, EOM, All 4 (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Drones All 4 (EM)
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
* Kruul Kinetic/explosive (explosive/Kinetic for Kruul)
DRONE DAMAGE:
Caldari: Guristas and Serpentis,
Gallente: Blood Raiders, Sansha, Rogue Drones, Mercenaries, and Elite Angel frigs,
Minmatar: for other Angels
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
NPC DAMAGE TYPES:
Angel Cartel: Explosive, Kinetic, Thermal
Blood Raiders: 50% EM, 50% Thermal
EOM: Kinetic, Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mercenaries: Kinetic, Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Thukker: Thermal, Kinetic
Equilibrium of Mankind: Kinetic, Thermal
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Therma
Minmatar: 50% Explosive, 40 Thermal
Sensor boost T2, 2 trackign computers, T2 guns obviously - then damage control, 2 resist mods, 3 damage mods (to fly incursions)
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