Last ActiveSep 15, 2017
BirthdayOct 28, 2007 (19 years old)
Next BirthdayOct 28, 2027 (360 days)
Combat
Kills7
Losses21
Efficiency25%
Danger Ratio100%
ISK
Destroyed1.76b
Lost2.56b
ISK Efficiency41%
Balance-800682155
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points7
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6
Dashboard
Stats
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