Garfus
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (78 days)
Combat
Kills0
Losses0
Efficiency0%
Danger Ratio0%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Loading valuable kills…
Ship ClassesLoading…
Bio
ΞνΞ Agent runner / Combat Pilot
ENEMY USES THESE DAMAGE TYPES:
Navy (Amarr) - EM / Thermal
Blood (Amarr) - EM / Thermal
Sansha (Amarr) - EM / Thermal
Khanid (Gallente) - Thermal / Kenetic
Serpentis (Gallente) - Thermal / Kenetic
Angel (Minmatar) - Thermal / Explosive / Kenetic / EM
Fleet (Minmatar) - Thermal / Explosive
Mordus (Caldari) - Thermal / Kenetic
Gurista (Caldari) - Thermal / Kenetic
Navy (Caldari) - Thermal / Kenetic
Maru - EM / Thermal
Khanid - EM / Thermal
Odamian - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Mordus Legion - EM / Thermal / Kinetic
Rogue Drones - EM / Thermal / Kinetic / Explosive
Zazzmatazz - EM / Thermal / Explosive / Kinetic
Mercenaries - EM / Thermal / Explosive / Kinetic
MAIN DAMAGE TYPE TO SHOOT AT THE ENEMY:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Sansha - EM / Thermal
Blood - EM / Thermal
Mercenary - Thermal
Angel - Explosive
TARGETING SYSTEMS:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Lader
SECURITY RATING:
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are KOS in all systems
MISSION TYPES:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
COMPLEXES:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
AGENT LP REWARD OFFERS:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
ENEMY USES THESE DAMAGE TYPES:
Navy (Amarr) - EM / Thermal
Blood (Amarr) - EM / Thermal
Sansha (Amarr) - EM / Thermal
Khanid (Gallente) - Thermal / Kenetic
Serpentis (Gallente) - Thermal / Kenetic
Angel (Minmatar) - Thermal / Explosive / Kenetic / EM
Fleet (Minmatar) - Thermal / Explosive
Mordus (Caldari) - Thermal / Kenetic
Gurista (Caldari) - Thermal / Kenetic
Navy (Caldari) - Thermal / Kenetic
Maru - EM / Thermal
Khanid - EM / Thermal
Odamian - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Mordus Legion - EM / Thermal / Kinetic
Rogue Drones - EM / Thermal / Kinetic / Explosive
Zazzmatazz - EM / Thermal / Explosive / Kinetic
Mercenaries - EM / Thermal / Explosive / Kinetic
MAIN DAMAGE TYPE TO SHOOT AT THE ENEMY:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Sansha - EM / Thermal
Blood - EM / Thermal
Mercenary - Thermal
Angel - Explosive
TARGETING SYSTEMS:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Lader
SECURITY RATING:
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are KOS in all systems
MISSION TYPES:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
COMPLEXES:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
AGENT LP REWARD OFFERS:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
Dashboard
Stats
No activity in the selected period
Loading intel…