Last ActiveJul 15, 2008
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (77 days)
The Scope

Combat

Kills0

Losses1

Efficiency0%

Danger Ratio100%

ISK

Destroyed0

Lost248.35m

ISK Efficiency0%

Balance-248346382

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio

Damage type to protect against:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
* Minmatar - ALL (Kinetic/Thermal)
* Thukker - Explosive/Kinetic/Thermal
* Roque Drones - ALL
* Komni - Thermal/Kinetic
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Main Damage type to shoot at the enemy:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
* Caldary Navy - Kinetic
* Gallente Navy - Thermal
* Minmatar - Thermal
* Thukker - Thermal
* Roque Drones - EM/Thermal
* Komni - Thermal



** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

_________________________
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.

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1.5K - +1 Implant
6.5K + bits - T2 Frig
9K - +2 Implant
15K - +3 Implant
15K - Special Connections Book
100K - Faction Frigate
150K + tags - Faction Cruiser
250K - Faction Cruiser
300K - Multiple +3 Implants
400K - +4 Implant
450K - +5 Implant
500K + tags - Faction BS
600K - Faction BS

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