Last ActiveJul 28, 2009
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (78 days)
Combat
Kills33
Losses12
Efficiency73%
Danger Ratio100%
ISK
Destroyed3.54b
Lost583.13m
ISK Efficiency86%
Balance+2.95b
Solo
Solo Kills3
Solo Ratio9%
Final Blows5
Combat Points33
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Move along...nothing to see here..................
**********************************************
* Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
** Damage types done ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
centi - as sansha
E of M - Thermal / Kinetic
Freedom Fighters - as Minmatar
Gallente Navy - Kinetic / Thermal
Guristas - Kinetic / Thermal
Mercenaries - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Mordus - Thermal / Kinetic
Republic Fleet - Explosive / Kinetic / EM
Rogue Drones - Thermal / Kinetic / EM
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
The Seven - All
Thukker Tribe - Exp / Kin
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Phase Inversion on Angels, Minmater
White noise on Sanshas. Blood Raiders and Amarr
Magnometric or Ion for Serpentis or Galente
Sanshas and Blood Raiders relates to Amarr
Angels relate to Minmatar
Serpentis relate to Galente, which is Magnometric sensor or Ion Jammer
***HELPFUL TIPS & LINKS***
press and hold crl +alt to open a magnifier
Ctrl + F9 hides the interface, great for screenshots ctrl +f9 to bring it back
Ctrl + alt + shift + m, opens a new window where you can see detailed graphics and network p
Distances:
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the capacitor capacity.
>Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>S
**********************************************
* Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
** Damage types done ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
centi - as sansha
E of M - Thermal / Kinetic
Freedom Fighters - as Minmatar
Gallente Navy - Kinetic / Thermal
Guristas - Kinetic / Thermal
Mercenaries - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Mordus - Thermal / Kinetic
Republic Fleet - Explosive / Kinetic / EM
Rogue Drones - Thermal / Kinetic / EM
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
The Seven - All
Thukker Tribe - Exp / Kin
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Phase Inversion on Angels, Minmater
White noise on Sanshas. Blood Raiders and Amarr
Magnometric or Ion for Serpentis or Galente
Sanshas and Blood Raiders relates to Amarr
Angels relate to Minmatar
Serpentis relate to Galente, which is Magnometric sensor or Ion Jammer
***HELPFUL TIPS & LINKS***
press and hold crl +alt to open a magnifier
Ctrl + F9 hides the interface, great for screenshots ctrl +f9 to bring it back
Ctrl + alt + shift + m, opens a new window where you can see detailed graphics and network p
Distances:
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the capacitor capacity.
>Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>S
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