Last ActiveAug 1, 2012
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (58 days)
Combat
Kills9
Losses18
Efficiency33%
Danger Ratio100%
ISK
Destroyed805.68m
Lost231.29m
ISK Efficiency78%
Balance+574.39m
Solo
Solo Kills1
Solo Ratio11%
Final Blows2
Combat Points9
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Module Stacking Penalties
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ---- Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter --- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire -- Amarr/Blood Raider
ECM
Magnetometric Jammer (Aqua icon) - Gallente
Ladar Jammer (Red Icon) - Minmatar
Radar Jammer (Gold Icon) - Amarr
Gravimetric Jammer (Blue Icon)
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ---- Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter --- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire -- Amarr/Blood Raider
ECM
Magnetometric Jammer (Aqua icon) - Gallente
Ladar Jammer (Red Icon) - Minmatar
Radar Jammer (Gold Icon) - Amarr
Gravimetric Jammer (Blue Icon)
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec
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