Feb 1, 2016
Jan 1, 1970(56y)
Jan 1, 2027(212d)
Combat
Kills78
Losses17
Efficiency82%
ISK
Destroyed8.06b
Lost3.36b
ISK Eff.71%
Solo
Solo Kills19
Solo Ratio24%
Final Blows33
Points78
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Kybernetes Moros
Last Active
Feb 1, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (212 days)
Combat
Kills78
Losses17
Efficiency82%
Danger Ratio100%
ISK
Destroyed8.06b
Lost3.36b
ISK Efficiency71%
Balance+4.70b
Solo
Solo Kills19
Solo Ratio24%
Final Blows33
Points78
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
The notion of "free will" just gets tedious after a while. No fun for anybody in that old chestnut.
I mean, think about it. Let's consider what fundamental laws of the universe we have so far--they seem to be working well, after all! You could even add in some of the ones people argue about at the moment, or the old ones that got disproven, if you fancied some extra credit.
Divide them with a big, thick line into two groups: "deterministic" and "non-deterministic".
The former dispenses with free will before it leaves the starting gate. Know one configuration of a system, and all others follow.
The latter has no time for these ideas of self and will and identity. The random component is just that: random. The determinism gets smeared out, but you don't have any way to rig the game and fiddle with this random component.
I suggest we all just move on and forget about that silly little artefact of ancient philosophy. It works well enough for a certain Nation, after all!
I mean, think about it. Let's consider what fundamental laws of the universe we have so far--they seem to be working well, after all! You could even add in some of the ones people argue about at the moment, or the old ones that got disproven, if you fancied some extra credit.
Divide them with a big, thick line into two groups: "deterministic" and "non-deterministic".
The former dispenses with free will before it leaves the starting gate. Know one configuration of a system, and all others follow.
The latter has no time for these ideas of self and will and identity. The random component is just that: random. The determinism gets smeared out, but you don't have any way to rig the game and fiddle with this random component.
I suggest we all just move on and forget about that silly little artefact of ancient philosophy. It works well enough for a certain Nation, after all!
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
0
07
0
08
0
09
0
10
0
11
0
12
0
13
0
14
0
15
0
16
0
17
0
18
0
19
0
20
0
21
0
22
0
23
0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -