Jan 27, 2019
May 12, 2006(20y)
May 12, 2027(247d)
Combat
Kills299
Losses143
Efficiency68%
ISK
Destroyed91.22b
Lost6.50b
ISK Eff.93%
Solo
Solo Kills12
Solo Ratio4%
Final Blows49
Combat Points299
Other
NPC Losses17
NPC Loss Ratio12%
Avg Kills/Day0.04
ActivityInactive
Last Active
Jan 27, 2019
Birthday
May 12, 2006 (20 years old)
Next Birthday
May 12, 2027 (247 days)
Combat
Kills299
Losses143
Efficiency68%
Danger Ratio88%
ISK
Destroyed91.22b
Lost6.50b
ISK Efficiency93%
Balance+84.72b
Solo
Solo Kills12
Solo Ratio4%
Final Blows49
Combat Points299
Other
NPC Losses17
NPC Loss Ratio12%
Avg Kills/Day0.04
ActivityInactive
Nothing in the last 7d
Bio
~0.0 Rules~
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it
,l,,(◣_◢),,l,
If you have found your self in a fair fight, Then you have made a tactical mistake.
When diplomacy fails, There's only one alternative, Violence, Force must be applied with out apology
╔╦╗░░░░╔╗░░╔╗░╔╦╗░║░╦
║╩║╔╗╔╗╚╗║║╚╗░║╩║╦╠╗║
╩░╩╚╝║░╚╝╚╝╚╝░╩░╩╩╩║╩
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it
,l,,(◣_◢),,l,
If you have found your self in a fair fight, Then you have made a tactical mistake.
When diplomacy fails, There's only one alternative, Violence, Force must be applied with out apology
╔╦╗░░░░╔╗░░╔╗░╔╦╗░║░╦
║╩║╔╗╔╗╚╗║║╚╗░║╩║╦╠╗║
╩░╩╚╝║░╚╝╚╝╚╝░╩░╩╩╩║╩
Dashboard
Stats
No activity in the last 90d
Last seen Jan 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -