JEANETTERS
Feb 12, 2014
Mar 2, 2006(20y)
Mar 2, 2027(181d)
Combat
Kills2
Losses7
Efficiency22%
ISK
Destroyed123.56m
Lost3.12b
ISK Eff.4%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
JEANETTERS
Last Active
Feb 12, 2014
Birthday
Mar 2, 2006 (20 years old)
Next Birthday
Mar 2, 2027 (181 days)
Combat
Kills2
Losses7
Efficiency22%
Danger Ratio100%
ISK
Destroyed123.56m
Lost3.12b
ISK Efficiency4%
Balance-3001299825
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Damage types
Angel Cartel - Explosive/Kinetic/Thermal
Amarr Navy - EM/Thermal
Blood Raider - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Gurista - Kinetic/Thermal
Khanid -EM/Thermal
Mercenary -EM/Thermal (Kinetic missiles)
Minmatar Fleet - Explosive/Thermal
Mordus -Kinetic/Thermal
Odamian -Kinetic/Thermal
Rogue Drone - All
Rogue Pirate -EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
Stacking Effectiveness (module fitting)
(real effect = module effect * effectiveness)
1st mod = 100,000% effectiveness
2nd mod = 86,9119842%
3d mod = 57,1037996%
4th mod = 28,2469117%
5th mod = 10,5988834%
6th mod = 2,9989473%
7th mod = 0,5134081%
8th mod = 0,2106917%
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleship
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battleship
(this space for rent )[IF a retard finds a $100 is he still retarded] {if you choke a smurf what color does he turn} (if a tree falls in the woods and kills a lawyer and no one is around to hear it ,does anyone really care)
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -