Last ActiveDec 5, 2014
BirthdayFeb 5, 2010 (16 years old)
Next BirthdayFeb 5, 2027 (106 days)
Combat
Kills4
Losses4
Efficiency50%
Danger Ratio100%
ISK
Destroyed498.26m
Lost569.12m
ISK Efficiency47%
Balance-70860214
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Nothing to see here move along please
http://i.imgur.com/JAW8Wqf.gif
**ECM Information**
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
__________________
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM (shields) Explosive (Armor), or thermal all round
Amarr Navy - EM (shields) Explosive (Armor)
Maru - Kinetic / Thermal
Mordus - EM (shields) Explosive (Armor)
Gurista - EM (shields) Explosive (Armor), Thermal / Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosive
(\\_/)
(ƒ;..;)ƒ
('')('')
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum
http://i.imgur.com/JAW8Wqf.gif
**ECM Information**
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
__________________
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM (shields) Explosive (Armor), or thermal all round
Amarr Navy - EM (shields) Explosive (Armor)
Maru - Kinetic / Thermal
Mordus - EM (shields) Explosive (Armor)
Gurista - EM (shields) Explosive (Armor), Thermal / Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosive
(\\_/)
(ƒ;..;)ƒ
('')('')
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum
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