Last ActiveOct 20, 2016
BirthdayJun 3, 2004 (22 years old)
Next BirthdayJun 3, 2027 (231 days)
Aliastra

Combat

Kills0

Losses2

Efficiency0%

Danger Ratio100%

ISK

Destroyed0

Lost4.89b

ISK Efficiency0%

Balance-4885433981

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio


Totaly peacefull and no aggro man.
Please keep that in Mind.

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*** Damage types ***
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - EM/thermal
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz Unsure - probably same as Angel

*** DMG to NPCs ***
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Complexes ***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

*** Security Clearances ***
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are outlaws and can be
attacked anywhere without concord intervening

**ECM Information**
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric

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