Ph0tec

Perkone [P]

Caldari Achura

Last ActiveFeb 4, 2010
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (76 days)
Perkone

Combat

Kills0

Losses2

Efficiency0%

Danger Ratio100%

ISK

Destroyed0

Lost2.95m

ISK Efficiency0%

Balance-2952355

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Ship ClassesLoading…

Bio

**ECM Information**
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

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Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
__________________

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

** Damage types to use **
Angel - EM(shields) Explosive(Armor), or
thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.

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Scanning info:
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km

Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Exploration Sites
Gravimetric = Hidden Asteroid Belts
Magnetrometric & Radar = Profession Sites (Archeology & Salvaging)
Ladar = Complexes
Unknown = Random it seems

Capacitor and Shield Recharge Formula
Size / Recharge x 2.5 = Recharge Amount at max point (around 30-40%)

Stacking Effectiveness
(real effect = module effect * effectiveness)
1st mod = 100.00% effectiveness
2nd mod = 86.9119842%
3rd mod = 57%

The Fugimi-Musashi Principle,
this will help you figure out how much damage you can take after taking into account your resists and shield/armor regen per sec

D=raw damage fired on you
R=your ship resistance %
H=shield regen(at max point) / armor repair amount per sec
P=passing dps taken (after resists and regen)
Z= (1-(1-R%)) or (1-0.R)
Z is the % of damage which is not blocked which mean if R is 60% then Z is 40% etc.. etc..

this formula will determine how much actual dps will pass your tank. input raw Damage fired on you , you

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