Last ActiveSep 27, 2026
BirthdaySep 19, 2008 (18 years old)
Next BirthdaySep 19, 2027 (322 days)
Combat
Kills1,057
Losses312
Efficiency77%
Danger Ratio72%
ISK
Destroyed246.38b
Lost103.10b
ISK Efficiency70%
Balance+143.28b
Solo
Solo Kills356
Solo Ratio34%
Final Blows586
Combat Points1,038
Other
NPC Losses86
NPC Loss Ratio28%
Avg Kills/Day0.16
ActivityInactive
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Ship ClassesLoading…
Bio
I document structural inconsistencies in EVE Online mechanics that favor passive nullsec dominance over operational logic:
– Skyhooks retain Shield Damage Limit (SDL), regenerate under fire, and drop target after repair timers — despite being smaller than Fortizars and offering no docking.
– Medium structures (Athanor, Astrahus) lost SDL, exposing highsec owners to wardec griefing with no viable defense.
– Reinforce and reset mechanics are inconsistent: structures can "escape" through system behavior while still under attack.
– The system promotes passive asset protection for large alliances instead of enabling active conflict and sabotage.
I don’t design alternatives — CCP just needs to apply its own logic consistently.
After so much time spent in EVE Online, I regret to say the game is no longer what it once was.
Forum EVE: emotional reactivity = cognitive disqualification. No further dialogue warranted.
To CCP Games — A Farewell Letter from a Player of 17 Years
I stood by you for 17 years. I believed in EVE not just as a game, but as a system — a space where loyalty, strategy, and consequence mattered. But today, I walk away. Not because EVE changed. I leave because you betrayed it.
You abandoned player loyalty. You created a synthetic CSM that no longer represents the community — just a convenient echo chamber for your decisions. You stopped listening. You promote Null Sec as the center of the universe while neglecting High Sec — the place where every journey begins. You bend game mechanics to protect Null, even at the cost of logic and balance.
But you don’t understand one thing:
Null is not EVE.
It’s a domain of psychopathic power structures that seek control, not gameplay. These are not creators, not architects of mechanics — they are scavengers. And you feed them. You offer them the carcass. You offer your own necks.
That’s what you’ve become over the years.
I will not be part of it.
I refuse.
I sign off as a player who remembers EVE as a system, not a stage.
Not a tool of domination, but a space for autonomy and strategy.
Goodbye.
– Skyhooks retain Shield Damage Limit (SDL), regenerate under fire, and drop target after repair timers — despite being smaller than Fortizars and offering no docking.
– Medium structures (Athanor, Astrahus) lost SDL, exposing highsec owners to wardec griefing with no viable defense.
– Reinforce and reset mechanics are inconsistent: structures can "escape" through system behavior while still under attack.
– The system promotes passive asset protection for large alliances instead of enabling active conflict and sabotage.
I don’t design alternatives — CCP just needs to apply its own logic consistently.
After so much time spent in EVE Online, I regret to say the game is no longer what it once was.
Forum EVE: emotional reactivity = cognitive disqualification. No further dialogue warranted.
To CCP Games — A Farewell Letter from a Player of 17 Years
I stood by you for 17 years. I believed in EVE not just as a game, but as a system — a space where loyalty, strategy, and consequence mattered. But today, I walk away. Not because EVE changed. I leave because you betrayed it.
You abandoned player loyalty. You created a synthetic CSM that no longer represents the community — just a convenient echo chamber for your decisions. You stopped listening. You promote Null Sec as the center of the universe while neglecting High Sec — the place where every journey begins. You bend game mechanics to protect Null, even at the cost of logic and balance.
But you don’t understand one thing:
Null is not EVE.
It’s a domain of psychopathic power structures that seek control, not gameplay. These are not creators, not architects of mechanics — they are scavengers. And you feed them. You offer them the carcass. You offer your own necks.
That’s what you’ve become over the years.
I will not be part of it.
I refuse.
I sign off as a player who remembers EVE as a system, not a stage.
Not a tool of domination, but a space for autonomy and strategy.
Goodbye.
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost2.61b
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses2
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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