Peter Hathor — legacy portraitPeter Hathor
5.00

Peter Hathor

Mar 3, 2026
Sep 19, 2008(17y)
Sep 19, 2026(155d)
Combat
Kills1,059
Losses318
Efficiency77%
ISK
Destroyed246.75b
Lost106.12b
ISK Eff.70%
Solo
Solo Kills350
Solo Ratio33%
Final Blows584
Points1,059
Other
NPC Losses87
NPC Loss Ratio27%
Avg Kills/Day0.17
ActivityMedium
No data available
Bio
I document structural inconsistencies in EVE Online mechanics that favor passive nullsec dominance over operational logic:

– Skyhooks retain Shield Damage Limit (SDL), regenerate under fire, and drop target after repair timers — despite being smaller than Fortizars and offering no docking.

– Medium structures (Athanor, Astrahus) lost SDL, exposing highsec owners to wardec griefing with no viable defense.

– Reinforce and reset mechanics are inconsistent: structures can "escape" through system behavior while still under attack.

– The system promotes passive asset protection for large alliances instead of enabling active conflict and sabotage.
I don’t design alternatives — CCP just needs to apply its own logic consistently.

After so much time spent in EVE Online, I regret to say the game is no longer what it once was.

Forum EVE: emotional reactivity = cognitive disqualification. No further dialogue warranted.



To CCP Games — A Farewell Letter from a Player of 17 Years
I stood by you for 17 years. I believed in EVE not just as a game, but as a system — a space where loyalty, strategy, and consequence mattered. But today, I walk away. Not because EVE changed. I leave because you betrayed it.
You abandoned player loyalty. You created a synthetic CSM that no longer represents the community — just a convenient echo chamber for your decisions. You stopped listening. You promote Null Sec as the center of the universe while neglecting High Sec — the place where every journey begins. You bend game mechanics to protect Null, even at the cost of logic and balance.
But you don’t understand one thing:
Null is not EVE.
It’s a domain of psychopathic power structures that seek control, not gameplay. These are not creators, not architects of mechanics — they are scavengers. And you feed them. You offer them the carcass. You offer your own necks.
That’s what you’ve become over the years.
I will not be part of it.
I refuse.
I sign off as a player who remembers EVE as a system, not a stage.
Not a tool of domination, but a space for autonomy and strategy.
Goodbye.
Dashboard
Stats
Kills43
Losses0
Efficiency100%
ISK Destroyed762.79m
ISK Lost0
ISK Efficiency100%
Solo Kills27
Solo Losses0
NPC Losses0
Blob Factor1.44
Active TimezoneUSTZ
Final Blows36
Points43
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (43 kills)
Solo 56% Small 44%
Avg Fleet: 1.4
Top Fleet Partners
Peter StarstoneBrave Explorers19
SAWANABrave Explorers11
VanderisBrave Explorers4
Lucardus FortisGalactic Sanctuary3
WiniolRev3nants Wrath [The Initiative.]2
Captain VaincreCasual Mavericks [Invidia Gloriae Comes]2
cpt AdnachiusBrave Explorers [Pan-Intergalatic Business Community]2
KasmantiCasual Mavericks [Brothers of Tangra]1
Windykator KaveesBrave Explorers [Pan-Intergalatic Business Community]1
qbaqbekPandemic Horde Inc. [Pandemic Horde]1