Last ActiveMay 30, 2010
BirthdayMar 19, 2009 (17 years old)
Next BirthdayMar 19, 2027 (156 days)
Combat
Kills0
Losses10
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.86b
ISK Efficiency0%
Balance-1860940494
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
Anomalien
Class 1 - Hideway Highsec (Gurista esc 4/10, Sansha/Serpentis esc 3/10)
Class 2 - Burrow Highsec
Class 3 - Refuge Highsec
Class 4 - Den Low/Highsec
Class 5 - Yard Lowsec
Class 6 - Rally Point Lowsec
Class 7 - Port Lowsec
Class 8 - Hub Lowsec
Class 9 - Haven 0.0
Class 10 - Sanctum 0.0
1. z.B. Hub (standard)
2. Hidden Hub
3. Forsaken Hub
4. Forlorn Hub (hardest)
Refuge Class 3 escalate to
Angel - Angel\xb4s Red Light District DED 5/10
Blood Raider - Mul-Zatah Monastery DED 4/10
Guristas - Guristas Scout Outpost DED 4/10
Sansha - Sansha\xb4s Command Relay Outpost DED 3/10
Serpentis - Serpentis Narcotic Warehouses DED 3/10
Den Class 4 escalate to
Angel - Angel\xb4s Red Light District DED 5/10
Blood Raider - Blood Raider Psychotropics Depot DED 5/10
Guristas - Guristas Hallucinogen Supply Waypoint DED 5/10
Sansha - Sansha\xb4s Nation Neural Paralytic Facility DED 5/10
Serpentis - Serpentis Corporation Hydroponics Site DED 5/10
Angels - Exp/Kin, weak against Exp/Kin, they use Target Painter, Loottyp Shield - Gistii, Gistum, Gist (efficiency)
Blood - EM/Therm, weak against EM/Therm, they use Neuts and Tracking Disrupter, Loottyp Armor - Corpii, Corpum, Corpus (performance)
Sansha - like Blood, Centi, Centum, Centus (performance)
Guristas - Kin/Therm, weak against Kin/Therm, they use Target Jammers, Loottyp Shield - Pithii, Pithum, Pith (performance)
Serpentis - Therm/Kin, weak against Kin/Therm, they use Sensor Dampeners, Loottyp Armor - Corelli, Corelum, Core (efficiency)
Combat Sites
D&R Sites
Ghost Sites
Making a Safespot
Questioning life decisions?
Hungry?
Class 1 - Hideway Highsec (Gurista esc 4/10, Sansha/Serpentis esc 3/10)
Class 2 - Burrow Highsec
Class 3 - Refuge Highsec
Class 4 - Den Low/Highsec
Class 5 - Yard Lowsec
Class 6 - Rally Point Lowsec
Class 7 - Port Lowsec
Class 8 - Hub Lowsec
Class 9 - Haven 0.0
Class 10 - Sanctum 0.0
1. z.B. Hub (standard)
2. Hidden Hub
3. Forsaken Hub
4. Forlorn Hub (hardest)
Refuge Class 3 escalate to
Angel - Angel\xb4s Red Light District DED 5/10
Blood Raider - Mul-Zatah Monastery DED 4/10
Guristas - Guristas Scout Outpost DED 4/10
Sansha - Sansha\xb4s Command Relay Outpost DED 3/10
Serpentis - Serpentis Narcotic Warehouses DED 3/10
Den Class 4 escalate to
Angel - Angel\xb4s Red Light District DED 5/10
Blood Raider - Blood Raider Psychotropics Depot DED 5/10
Guristas - Guristas Hallucinogen Supply Waypoint DED 5/10
Sansha - Sansha\xb4s Nation Neural Paralytic Facility DED 5/10
Serpentis - Serpentis Corporation Hydroponics Site DED 5/10
Angels - Exp/Kin, weak against Exp/Kin, they use Target Painter, Loottyp Shield - Gistii, Gistum, Gist (efficiency)
Blood - EM/Therm, weak against EM/Therm, they use Neuts and Tracking Disrupter, Loottyp Armor - Corpii, Corpum, Corpus (performance)
Sansha - like Blood, Centi, Centum, Centus (performance)
Guristas - Kin/Therm, weak against Kin/Therm, they use Target Jammers, Loottyp Shield - Pithii, Pithum, Pith (performance)
Serpentis - Therm/Kin, weak against Kin/Therm, they use Sensor Dampeners, Loottyp Armor - Corelli, Corelum, Core (efficiency)
Combat Sites
D&R Sites
Ghost Sites
Making a Safespot
Questioning life decisions?
Hungry?
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