Last ActiveJul 6, 2008
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (78 days)
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost18.19m
ISK Efficiency0%
Balance-18193961
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
BIG GUNZ!!!
Hardener to use:
Angel Cartel - Kinetic / Explosive / Thermal
Amarr Empire - EM / Thermal
Blood Raiders - EM / Thermal
Caldari State - Kinetic / Thermal
Gallante Federation - Kinetic / Thermal
Guristas Pirates - Kinetic / Thermal
Kanid Kingdom - EM / Thermal
Maru = EM / Thermal
Mercenarys - EM / Thermal / Kinetic ( Missiles )
Minmatar Republic - Thermal / Explosive
Mordu’s - Kinetic / Thermal
Odamian = Kinetic / Thermal
Rogue Drone - Kinetic / Thermal
Rogue Pirate - EM / Kinetic / Explosive
Sansha's Nation - EM / Thermal
Serpentis Corporation - Kinetic / Thermal
Thukker Tribe - EM / Thermal / Explosive
Zazzmatazz - EM / Kinetic / Thermal / Explosive
Main Damage type to shoot at the enemy:
Rogue Drone - EM
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
*** Targeting systems ***
Minmatar - Ladar
Caldar - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** ECM ***
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion
Amarr - White
======================
Core Skills for all Pilots:
======================
All learning skill, including advanced
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - To maximize the capacitor
capacity.
Energy Systems Operation 5 - To maximize the rate at
which the capacitor recharges.
Energy Grid Upgrades 5 - To reduce the CPU.
requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - To maximize shield strength.
Navigation 5 - To maximize thruster speed
Weapon Upgrades 5 - Minimize weapon CPU costs
Advanced Weapon Upgrades 5 - Minimize weapon powergrid needs
Hardener to use:
Angel Cartel - Kinetic / Explosive / Thermal
Amarr Empire - EM / Thermal
Blood Raiders - EM / Thermal
Caldari State - Kinetic / Thermal
Gallante Federation - Kinetic / Thermal
Guristas Pirates - Kinetic / Thermal
Kanid Kingdom - EM / Thermal
Maru = EM / Thermal
Mercenarys - EM / Thermal / Kinetic ( Missiles )
Minmatar Republic - Thermal / Explosive
Mordu’s - Kinetic / Thermal
Odamian = Kinetic / Thermal
Rogue Drone - Kinetic / Thermal
Rogue Pirate - EM / Kinetic / Explosive
Sansha's Nation - EM / Thermal
Serpentis Corporation - Kinetic / Thermal
Thukker Tribe - EM / Thermal / Explosive
Zazzmatazz - EM / Kinetic / Thermal / Explosive
Main Damage type to shoot at the enemy:
Rogue Drone - EM
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
*** Targeting systems ***
Minmatar - Ladar
Caldar - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** ECM ***
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion
Amarr - White
======================
Core Skills for all Pilots:
======================
All learning skill, including advanced
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - To maximize the capacitor
capacity.
Energy Systems Operation 5 - To maximize the rate at
which the capacitor recharges.
Energy Grid Upgrades 5 - To reduce the CPU.
requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - To maximize shield strength.
Navigation 5 - To maximize thruster speed
Weapon Upgrades 5 - Minimize weapon CPU costs
Advanced Weapon Upgrades 5 - Minimize weapon powergrid needs
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