Last ActiveJan 5, 2020
BirthdayFeb 5, 2008 (18 years old)
Next BirthdayFeb 5, 2027 (106 days)
Combat
Kills0
Losses15
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.32b
ISK Efficiency0%
Balance-2324696914
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Ships are ammo.
Knowledge is tank.
Experience is DPS.
The Rules of EVE Online
#1: If you’re not docked or tethered, you’re not AFK.
#2: If it sounds too good to be true, it’s a scam.
#3: Never undock what you can’t afford to lose.
Learn these rules.
Live by them.
Then, once you understand why they exist, you’ll know when you can break them — and when you absolutely shouldn’t.
When you can ignore these rules intentionally and survive, you’re no longer a beginner.
Useful Links (Updated)
Mission info & NPC damage profiles: https://eve-survival.org/
Maps, routes, and sovereignty: https://evemaps.dotlan.net/
EVE University Wiki (fits, mechanics, math, careers): https://wiki.eveuniversity.org/
Stacking penalties & module math: https://wiki.eveuniversity.org/Stacking_penalties
Credit to Wu Jin for the original collection.
Thanks to MaxPayne117 for the following
NPC Damage Reference
Incoming NPC Damage Types
Angel Cartel: All (Explosive heavy)
Blood Raiders: EM / Thermal
Sansha’s Nation: EM / Thermal
Guristas: Kinetic / Thermal
Serpentis: Kinetic / Thermal
Mercenaries: EM / Thermal / Kinetic (missiles)
Amarr Navy / Khanid: EM / Thermal
Caldari Navy: Kinetic / Thermal
Gallente Navy: Kinetic / Thermal
Mordu’s Legion: Kinetic / Thermal
Rogue Drones / Pirates: Mixed
Best Damage To Use Against NPCs
Angel Cartel:
EM vs shields, Explosive vs armor (Thermal works well overall)
Blood Raiders / Sansha:
Thermal (EM secondary)
Guristas / Serpentis / Mordu’s:
Thermal or Kinetic
Mercenaries:
Explosive / Thermal
Empire Navies:
Match shield vs armor weaknesses (generally EM → Explosive)
Knowledge is tank.
Experience is DPS.
The Rules of EVE Online
#1: If you’re not docked or tethered, you’re not AFK.
#2: If it sounds too good to be true, it’s a scam.
#3: Never undock what you can’t afford to lose.
Learn these rules.
Live by them.
Then, once you understand why they exist, you’ll know when you can break them — and when you absolutely shouldn’t.
When you can ignore these rules intentionally and survive, you’re no longer a beginner.
Useful Links (Updated)
Mission info & NPC damage profiles: https://eve-survival.org/
Maps, routes, and sovereignty: https://evemaps.dotlan.net/
EVE University Wiki (fits, mechanics, math, careers): https://wiki.eveuniversity.org/
Stacking penalties & module math: https://wiki.eveuniversity.org/Stacking_penalties
Credit to Wu Jin for the original collection.
Thanks to MaxPayne117 for the following
NPC Damage Reference
Incoming NPC Damage Types
Angel Cartel: All (Explosive heavy)
Blood Raiders: EM / Thermal
Sansha’s Nation: EM / Thermal
Guristas: Kinetic / Thermal
Serpentis: Kinetic / Thermal
Mercenaries: EM / Thermal / Kinetic (missiles)
Amarr Navy / Khanid: EM / Thermal
Caldari Navy: Kinetic / Thermal
Gallente Navy: Kinetic / Thermal
Mordu’s Legion: Kinetic / Thermal
Rogue Drones / Pirates: Mixed
Best Damage To Use Against NPCs
Angel Cartel:
EM vs shields, Explosive vs armor (Thermal works well overall)
Blood Raiders / Sansha:
Thermal (EM secondary)
Guristas / Serpentis / Mordu’s:
Thermal or Kinetic
Mercenaries:
Explosive / Thermal
Empire Navies:
Match shield vs armor weaknesses (generally EM → Explosive)
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