Rupture | Ray Charles | 54.71m ISK
Destroyed27.35m
Dropped10.86m
Fitted38.21m
Total Value54.71m ISK
Item
Qty
Value
Rupture (Cruiser)
1
9.31m
High Slots (5)
Qty
Value
720mm Howitzer Artillery II
4
6.78m
Republic Fleet EMP M
57
42.3k
Republic Fleet EMP M
19
14.1k
Caldari Navy Nova Light Missile
41
36.9k
Arbalest Compact Light Missile Launcher
1
169.9k
Total
7.04m
Mid Slots (3)
Qty
Value
Multispectrum Shield Hardener II
2
2.72m
Large Shield Extender II
1
948.9k
50MN Cold-Gas Enduring Microwarpdrive
1
13.9k
Total
3.68m
Low Slots (5)
Qty
Value
Damage Control II
1
615.0k
Tracking Enhancer II
1
768.0k
Tracking Enhancer II
1
768.0k
Gyrostabilizer II
1
686.9k
Gyrostabilizer II
1
686.9k
Total
3.52m
Rig Slots (2)
Qty
Value
Medium Core Defense Field Extender I
2
6.35m
Medium Ancillary Current Router I
1
7.32m
Total
13.67m
Cargo (14)
Qty
Value
Warp Disruptor I
1
41.5k
Tremor M
980
234.2k
Republic Fleet Depleted Uranium M
1000
884.1k
Republic Fleet Titanium Sabot M
1000
804.0k
250mm 'Scout' Accelerator Cannon
2
122.0k
Experimental Energized Adaptive Nano Membrane I
1
132.0k
Republic Fleet Phased Plasma M
1000
692.0k
Quake M
1000
298.0k
Republic Fleet Fusion M
920
667.0k
Nanite Repair Paste
20
340.3k
Magnetic Field Stabilizer I
2
144.0k
Caldari Navy Nova Light Missile
379
341.1k
Republic Fleet EMP M
880
653.0k
Antimatter Charge M
80
7.7k
Total
5.36m
Attackers (16)
2,756
22.8%
1,470
12.2%
1,220
10.1%
1,033
8.5%
928
7.7%
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ShipRupture(Cruiser)
System
-0.1ZFJH-T
Region
Scalding Pass
Time22 Oct 2013, 18:40:00 EVE
Damage Taken12,087
Attackers16
Destroyed27.35m
Dropped10.86m
Fitted38.21m
Total Value54.71m ISK
High Slots(5)
Mid Slots(3)
Low Slots(5)
Rig Slots(2)
Cargo(14)
Attackers (16)
2,756
22.8%
1,470
12.2%
1,220
10.1%
1,033
8.5%
928
7.7%
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