Cozen Corp [COZEN]
4 members
Jul 20, 2026(0y)
10% tax· 10% LP
Combat
Kills0
Losses8
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.24b
ISK Eff.0%
Balance-1241322970
Activity
Solo Kills0
Final Blows0
Combat Points0
Members4
Last 90 Days
Kills0
Losses8
ISK Destroyed0
ISK Lost1.24b
Cozen Corp [COZEN]
Members
4
Founded
Jul 20, 2026 (0 years)
Tax Rate
10% · 10% LP
Combat
Kills0
Losses8
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.24b
ISK Efficiency0%
Balance-1241322970
Activity
Solo Kills0
Final Blows0
Combat Points0
Members4
Last 90 Days
Kills0
Losses8
ISK Destroyed0
ISK Lost1.24b
Nothing in the last 7d
Bio
COZEN CORP // GURISTAS INDUSTRIAL & INSURGENT OPERATIONS
Cozen Corp is a capsuleer-operated Guristas concern headquartered aboard The Fulcrum in Zarzakh;
An ancient Jovian colossus claimed and awakened by the Deathless Circle
The Deathless offered the outcast powers of New Eden sanctuary beyond the empires and a road into their warzones. Cozen Corp intends to make that road profitable.
Our primary operation is the mass production of Guristas hulls within The Fulcrum. We acquire blueprints, recover specialized components, move minerals through hostile space, organize production, and place combat-ready hulls onto the Zarzakh market. Worms, Mambas, Gilas, Alligators, Rattlesnakes, and the rarer monsters of the Guristas shipyards should not be trophies gathering dust in distant hangars. They should be affordable, available, armed, and pointed toward enemies of the Guristas.
Our objective is to turn The Fulcrum into the pirate market hub it was meant to become: a place where an insurgent can arrive, replace a lost ship, refit, rearm, collect another hull, and launch back into the war before the wreckage of the last engagement has cooled. Every blueprint supplied, every load of material hauled, every hull manufactured, and every market order seeded strengthens Zarzakh and weakens the empires’ grip on the capsuleer economy.
Industry supplies the war. The war feeds the market.
When the Deathless Shipcaster opens a path to a Guristas forward operating base, Cozen pilots carry that work into the Caldari–Gallente warzone. We raid corporate outposts, ambush protected industrial operations, recover and launder valuable cargo, break suppression efforts, and drive insurgency systems toward full corruption. An insurgency is not won by noise alone. It is won by pilots who understand the objective, arrive properly fitted, and know when profit and strategic victory are the same thing.
Guristas.net is Cozen Corp’s open-band NET terminal and operational archive. It broadcasts our current objectives, active projects, procurement needs, and priority theaters. Its industrial tools calculate the exact materials required for Guristas production and identify where those materials can be acquired. Its insurgency guides teach capsuleers how to contribute effectively instead of merely adding another wreck to the field. The terminal also carries recovered lore, quizzes, puzzles, ciphers, and games for those clever enough to enjoy the joke—and stubborn enough to uncover what has been hidden.
Cozen Corp has work for manufacturers, miners, salvagers, haulers, traders, scouts, propagandists, smugglers, and combat pilots. You are not required to posture, salute, or fill comms with empty loyalty. Guristas loyalty is measured in results. Build something. Move something. Discover something. Corrupt something. Sell something. Kill something that thought it was protected.
The empires already have their markets, their navies, and their obedient megacorporations.
We are building ours in the dark.
THE FULCRUM, ZARZAKH
GURISTAS.NET
COZEN CORP — PROFIT FROM HAVOC.
Cozen Corp is a capsuleer-operated Guristas concern headquartered aboard The Fulcrum in Zarzakh;
An ancient Jovian colossus claimed and awakened by the Deathless Circle
The Deathless offered the outcast powers of New Eden sanctuary beyond the empires and a road into their warzones. Cozen Corp intends to make that road profitable.
Our primary operation is the mass production of Guristas hulls within The Fulcrum. We acquire blueprints, recover specialized components, move minerals through hostile space, organize production, and place combat-ready hulls onto the Zarzakh market. Worms, Mambas, Gilas, Alligators, Rattlesnakes, and the rarer monsters of the Guristas shipyards should not be trophies gathering dust in distant hangars. They should be affordable, available, armed, and pointed toward enemies of the Guristas.
Our objective is to turn The Fulcrum into the pirate market hub it was meant to become: a place where an insurgent can arrive, replace a lost ship, refit, rearm, collect another hull, and launch back into the war before the wreckage of the last engagement has cooled. Every blueprint supplied, every load of material hauled, every hull manufactured, and every market order seeded strengthens Zarzakh and weakens the empires’ grip on the capsuleer economy.
Industry supplies the war. The war feeds the market.
When the Deathless Shipcaster opens a path to a Guristas forward operating base, Cozen pilots carry that work into the Caldari–Gallente warzone. We raid corporate outposts, ambush protected industrial operations, recover and launder valuable cargo, break suppression efforts, and drive insurgency systems toward full corruption. An insurgency is not won by noise alone. It is won by pilots who understand the objective, arrive properly fitted, and know when profit and strategic victory are the same thing.
Guristas.net is Cozen Corp’s open-band NET terminal and operational archive. It broadcasts our current objectives, active projects, procurement needs, and priority theaters. Its industrial tools calculate the exact materials required for Guristas production and identify where those materials can be acquired. Its insurgency guides teach capsuleers how to contribute effectively instead of merely adding another wreck to the field. The terminal also carries recovered lore, quizzes, puzzles, ciphers, and games for those clever enough to enjoy the joke—and stubborn enough to uncover what has been hidden.
Cozen Corp has work for manufacturers, miners, salvagers, haulers, traders, scouts, propagandists, smugglers, and combat pilots. You are not required to posture, salute, or fill comms with empty loyalty. Guristas loyalty is measured in results. Build something. Move something. Discover something. Corrupt something. Sell something. Kill something that thought it was protected.
The empires already have their markets, their navies, and their obedient megacorporations.
We are building ours in the dark.
THE FULCRUM, ZARZAKH
GURISTAS.NET
COZEN CORP — PROFIT FROM HAVOC.
Active Members
Stats
Kills0
Losses8
Efficiency0%
ISK Destroyed0
ISK Lost1.24b
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0
Most Lost Ships
Dies To (Corps)