Ordo Foundry [-O.F-]
0 members
Aug 5, 2023(2y)
0% tax
Combat
Kills14
Losses33
Efficiency30%
Danger Ratio100%
ISK
Destroyed854.30m
Lost1.25b
ISK Eff.41%
Balance-395476775
Activity
Solo Kills6
Final Blows8
Points14
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Combat
Kills14
Losses33
Efficiency30%
Danger Ratio100%
ISK
Destroyed854.30m
Lost1.25b
ISK Efficiency41%
Balance-395476775
Activity
Solo Kills6
Final Blows8
Points14
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
The Foundry is closed as of 02.06.2025. It's purpose was acomplished to full satisfaction and no longer served a purpose.
Founded, operated, wholly owned and closed by Felicity Aegnon, the Ordo Foundry was a Tax-haven for the industry-minded capsuleer that wished to make ISK, and assist their fellows in the pursuit of making ISK, for whatever ends the individual desired. It was not and never were eligible for a war-declaration, friendly-fire was forever illegal, you could join and leave whatever militia you wished whenever you desired and pursue work for any agency you pleased, at any location in New Eden you dared go to.
Members were fully free to barter, haggle, lend, borrow purchase or out-right donate their time, ISK, efforts, anything they wish to another member of the Ordo, or anyone else, so long as all parties found the exchange to be fair for all involved. Free speech and expression were absolute. You had as much right to say whatever you wished as you had to be permanently silent, or silenced, by your peers. The only rule in the Ordo was an enforcement of fairness for all involved. Suffice to say, scamming or cheating a fellow member or anyone else were prohibited.
Members were free to join and leave, come and go as they please, join and decline co-operational activities as they desired, and socialize… or not… as they saw fit. Any higher opportunities for profit making or pursuing fun activities and the risks that may be involved in such is at the discretion of every individual member to account for.
There were no internal politicking, there were no mandatory operations. The Ordo would never join any Alliance or Coalition for any purposes. Based out of Federation High-sec, the organization were wholly mercenary and any individual joining and leaving any militia or participating in any fleets run by anyone else for any purposes, meant nothing.
All that were neutral or above to the Ordo were free to join it, from fresh-faced rookie capsuleers to the stern-faced veterans of a thousand wars that had seen it all. No-one would be vetted. Who they were before were of no consequence.
Any outside parties that wished to cooperate with the Ordo in any way, for any reason, could contact any member and communicate their desires to them, it was expected of members that promised to pass messages along to actually do so. All members spoke only for themselves. All without exception.
Founded, operated, wholly owned and closed by Felicity Aegnon, the Ordo Foundry was a Tax-haven for the industry-minded capsuleer that wished to make ISK, and assist their fellows in the pursuit of making ISK, for whatever ends the individual desired. It was not and never were eligible for a war-declaration, friendly-fire was forever illegal, you could join and leave whatever militia you wished whenever you desired and pursue work for any agency you pleased, at any location in New Eden you dared go to.
Members were fully free to barter, haggle, lend, borrow purchase or out-right donate their time, ISK, efforts, anything they wish to another member of the Ordo, or anyone else, so long as all parties found the exchange to be fair for all involved. Free speech and expression were absolute. You had as much right to say whatever you wished as you had to be permanently silent, or silenced, by your peers. The only rule in the Ordo was an enforcement of fairness for all involved. Suffice to say, scamming or cheating a fellow member or anyone else were prohibited.
Members were free to join and leave, come and go as they please, join and decline co-operational activities as they desired, and socialize… or not… as they saw fit. Any higher opportunities for profit making or pursuing fun activities and the risks that may be involved in such is at the discretion of every individual member to account for.
There were no internal politicking, there were no mandatory operations. The Ordo would never join any Alliance or Coalition for any purposes. Based out of Federation High-sec, the organization were wholly mercenary and any individual joining and leaving any militia or participating in any fleets run by anyone else for any purposes, meant nothing.
All that were neutral or above to the Ordo were free to join it, from fresh-faced rookie capsuleers to the stern-faced veterans of a thousand wars that had seen it all. No-one would be vetted. Who they were before were of no consequence.
Any outside parties that wished to cooperate with the Ordo in any way, for any reason, could contact any member and communicate their desires to them, it was expected of members that promised to pass messages along to actually do so. All members spoke only for themselves. All without exception.
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0