Make Eve Great Again. [ME6A]
1 members
Oct 13, 2018(7y)
2% tax
Combat
Kills323
Losses48
Efficiency87%
Danger Ratio100%
ISK
Destroyed420.03b
Lost8.46b
ISK Eff.98%
Balance+411.57b
Activity
Solo Kills12
Final Blows38
Points323
Members1
Last 90 Days
Kills0
Losses1
ISK Destroyed0
ISK Lost224.75m
Make Eve Great Again. [ME6A]
Members
1
Founded
Oct 13, 2018 (7 years)
Tax Rate
2%
Combat
Kills323
Losses48
Efficiency87%
Danger Ratio100%
ISK
Destroyed420.03b
Lost8.46b
ISK Efficiency98%
Balance+411.57b
Activity
Solo Kills12
Final Blows38
Points323
Members1
Last 90 Days
Kills0
Losses1
ISK Destroyed0
ISK Lost224.75m
No data available
Bio
Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players.[1][2]
The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]
Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari, Inc.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free-to-play version.[11]
The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]
Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari, Inc.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free-to-play version.[11]
Active Members
Stats
Kills0
Losses1
Efficiency0%
ISK Destroyed0
ISK Lost224.75m
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0
Most Lost Ships