Kuktar Inc. [KUKKK]Closed
0 members
Jun 12, 2016(10y)
0% tax
Combat
Kills3
Losses18
Efficiency14%
Danger Ratio100%
ISK
Destroyed5.93m
Lost4.10b
ISK Eff.0%
Balance-4091838259
Activity
Solo Kills3
Final Blows3
Points3
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Kuktar Inc. [KUKKK]Closed
Members
0
Founded
Jun 12, 2016 (10 years)
Tax Rate
0%
Combat
Kills3
Losses18
Efficiency14%
Danger Ratio100%
ISK
Destroyed5.93m
Lost4.10b
ISK Efficiency0%
Balance-4091838259
Activity
Solo Kills3
Final Blows3
Points3
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Nothing in the last 7d
Bio
We are just some Kookie Kuktars hanging out. We mine, We manufacture, We research. We make stuff. We also like to have fun.
https://community.eveonline.com/news/dev-blogs/ship-balancing-mining-barges/
Kooktar's Overview
-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or below = KOS in all empire systems
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm
*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explo
Gallente Fed - Therm/Kin
**** Sensors *****
Minatar = LADAR = Red
Amarr = RADAR = Gold
Gallente = Magnetometric = Teal
Caldary = Gravimetri
https://community.eveonline.com/news/dev-blogs/ship-balancing-mining-barges/
Kooktar's Overview
-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or below = KOS in all empire systems
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm
*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explo
Gallente Fed - Therm/Kin
**** Sensors *****
Minatar = LADAR = Red
Amarr = RADAR = Gold
Gallente = Magnetometric = Teal
Caldary = Gravimetri
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0