Junkerz

Junkerz [JNKRZ]

0 members
Apr 14, 2016(10y)
0% tax
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost39.92m
ISK Eff.0%
Balance-39921287
Activity
Solo Kills0
Final Blows0
Combat Points0
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Nothing in the last 7d
Bio
.
Where there’s junk, there are the Junkerz. They’ve been around since the earliest days of the Minmatar Republic. Descended from the working classes, they developed within the tribal system as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing wrecks and asteroid belts throughout New Eden.

The Junkers make their official money from mining and salvaging wrecks, but also have a good deal going with various criminals, who like their "no questions asked" policy.

Anyone who deals with Junkerz knows they live by a strict code: if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most corporations consider then Junkers to be simple criminals.

(Roleplaying Corporation)
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0