Junkerz [JNKRZ]
0 members
Apr 14, 2016(10y)
0% tax
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost39.92m
ISK Eff.0%
Balance-39921287
Activity
Solo Kills0
Final Blows0
Combat Points0
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost39.92m
ISK Efficiency0%
Balance-39921287
Activity
Solo Kills0
Final Blows0
Combat Points0
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Nothing in the last 7d
Bio
.
Where there’s junk, there are the Junkerz. They’ve been around since the earliest days of the Minmatar Republic. Descended from the working classes, they developed within the tribal system as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing wrecks and asteroid belts throughout New Eden.
The Junkers make their official money from mining and salvaging wrecks, but also have a good deal going with various criminals, who like their "no questions asked" policy.
Anyone who deals with Junkerz knows they live by a strict code: if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most corporations consider then Junkers to be simple criminals.
(Roleplaying Corporation)
Where there’s junk, there are the Junkerz. They’ve been around since the earliest days of the Minmatar Republic. Descended from the working classes, they developed within the tribal system as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing wrecks and asteroid belts throughout New Eden.
The Junkers make their official money from mining and salvaging wrecks, but also have a good deal going with various criminals, who like their "no questions asked" policy.
Anyone who deals with Junkerz knows they live by a strict code: if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most corporations consider then Junkers to be simple criminals.
(Roleplaying Corporation)
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0