Makers [NUFFD]
28 members
Jan 15, 2016(10y)
15% tax
Combat
Kills0
Losses4
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost50.03m
ISK Eff.0%
Balance-50030968
Activity
Solo Kills0
Final Blows0
Points0
Members28
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Makers [NUFFD]
Members
28
Founded
Jan 15, 2016 (10 years)
Tax Rate
15%
Combat
Kills0
Losses4
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost50.03m
ISK Efficiency0%
Balance-50030968
Activity
Solo Kills0
Final Blows0
Points0
Members28
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
We make wrecks and corpses
When we first registered the Makers, our business plan was straightforward: build things. Hulls, modules, rigs—honest industrial products for an ever-demanding market. We imagined a future of busy factories, thriving trade routes, and maybe even a little praise for our craftsmanship. After all, New Eden always needs more stuff.
But then came reality. Our shipments became target practice, our freighters turned into fireworks, and our “finished products” were usually found floating in space as wrecks. Somewhere between salvagers picking over our cargo and enemies congratulating themselves for “quality control,” we realized the truth: what we actually make is wrecks. Lots and lots of wrecks.
Of course, wrecks rarely come alone. They tend to be accompanied by the occasional frozen pilot, drifting gently toward the next clone bay. And since we kept producing them with remarkable consistency, we decided it was time to rebrand. If the galaxy insists on blowing up our work, we may as well embrace the inevitable and make corpses part of our official portfolio.
Today, the Makers remain committed to production, just not always the kind we originally intended. We manufacture outcomes. We ship destruction. We export silence. Our competitors call it misfortune; we call it diversification. And so our promise stands: whatever you fly, whatever you build if it crosses our path, chances are we’ll make something new out of it. Wrecks and corpses. It’s not the business we planned, but it’s the business we perfected.
When we first registered the Makers, our business plan was straightforward: build things. Hulls, modules, rigs—honest industrial products for an ever-demanding market. We imagined a future of busy factories, thriving trade routes, and maybe even a little praise for our craftsmanship. After all, New Eden always needs more stuff.
But then came reality. Our shipments became target practice, our freighters turned into fireworks, and our “finished products” were usually found floating in space as wrecks. Somewhere between salvagers picking over our cargo and enemies congratulating themselves for “quality control,” we realized the truth: what we actually make is wrecks. Lots and lots of wrecks.
Of course, wrecks rarely come alone. They tend to be accompanied by the occasional frozen pilot, drifting gently toward the next clone bay. And since we kept producing them with remarkable consistency, we decided it was time to rebrand. If the galaxy insists on blowing up our work, we may as well embrace the inevitable and make corpses part of our official portfolio.
Today, the Makers remain committed to production, just not always the kind we originally intended. We manufacture outcomes. We ship destruction. We export silence. Our competitors call it misfortune; we call it diversification. And so our promise stands: whatever you fly, whatever you build if it crosses our path, chances are we’ll make something new out of it. Wrecks and corpses. It’s not the business we planned, but it’s the business we perfected.
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0