The Devourer of Stars [LV141]
0 members
Feb 21, 2015(11y)
10% tax
Combat
Kills1
Losses8
Efficiency11%
Danger Ratio100%
ISK
Destroyed3.44m
Lost516.28m
ISK Eff.1%
Balance-512835202
Activity
Solo Kills0
Final Blows0
Points1
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Combat
Kills1
Losses8
Efficiency11%
Danger Ratio100%
ISK
Destroyed3.44m
Lost516.28m
ISK Efficiency1%
Balance-512835202
Activity
Solo Kills0
Final Blows0
Points1
Members0
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
The Devourer of Stars was used by the Daemon Prince Angron and his World Eaters Traitor Legion during the First War for Armageddon to invade that world.
Best damage to deal against NPCs:
Guristas - Thermal
Serpentis - Kinetic
Mordu's Legion - Thermal / Kinetic
Blood Raider - EM
Sansha's Nation - EM
Angel Cartel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Amarr Navy - Thermal
Caldari State - Kinetic
Gallente Navy - Thermal
Minmatar Fleet (thukkers) - Therm
Type to protect against:
Guristas - Kinetic , Thermal
Blood - EM , Thermal
Sansha - EM , Thermal
Serpentis - Kinetic , Thermal
Angel - Explosive, Kinetic, EM, Thermal
Mercenary - Kinetic, EM, Thermal , Explosive
Rogue Drones - Kinetic, EM, Thermal , Explosive
EoM - Kinetic , Thermal
Mordus - Kinetic , Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal / (Kinetic missiles)
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blow up in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options
Best damage to deal against NPCs:
Guristas - Thermal
Serpentis - Kinetic
Mordu's Legion - Thermal / Kinetic
Blood Raider - EM
Sansha's Nation - EM
Angel Cartel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Amarr Navy - Thermal
Caldari State - Kinetic
Gallente Navy - Thermal
Minmatar Fleet (thukkers) - Therm
Type to protect against:
Guristas - Kinetic , Thermal
Blood - EM , Thermal
Sansha - EM , Thermal
Serpentis - Kinetic , Thermal
Angel - Explosive, Kinetic, EM, Thermal
Mercenary - Kinetic, EM, Thermal , Explosive
Rogue Drones - Kinetic, EM, Thermal , Explosive
EoM - Kinetic , Thermal
Mordus - Kinetic , Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal / (Kinetic missiles)
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blow up in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0