Multispectral Temple [MUTEM]
7 members
Jul 30, 2014(11y)
0% tax
Combat
Kills419
Losses71
Efficiency86%
Danger Ratio77%
ISK
Destroyed116.36b
Lost1.99b
ISK Eff.98%
Balance+114.38b
Activity
Solo Kills12
Final Blows33
Points419
Members7
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Multispectral Temple [MUTEM]
Members
7
Founded
Jul 30, 2014 (11 years)
Tax Rate
0%
Combat
Kills419
Losses71
Efficiency86%
Danger Ratio77%
ISK
Destroyed116.36b
Lost1.99b
ISK Efficiency98%
Balance+114.38b
Activity
Solo Kills12
Final Blows33
Points419
Members7
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
Small Corporation with 0% tax.
What elese do you need at start of your carrier?
We can offer also:
1) mining with bonuses.
2) mission running "spider" fleet.
3) WH, if you are ready for.
4) advices and tales.
TLDR:
Why named a temple and what's the difference, you may ask.
Ok, the explanation is a bit philosophical.
This corp has a flat structure. The idea that all corp members are equal. No one can demand anything from you. And only you are the person who takes responsibility and makes decisions. We have directors and CEO, but these are more technical positions than positions of power. They help technically realize members' projects and guarantee that the system will not be abused and used to build hierarchy of power. Tricky part is that only power can stop other power. Main idea is to have structure which is powered by individual initiative, not by control hierarchy.
What elese do you need at start of your carrier?
We can offer also:
1) mining with bonuses.
2) mission running "spider" fleet.
3) WH, if you are ready for.
4) advices and tales.
TLDR:
Why named a temple and what's the difference, you may ask.
Ok, the explanation is a bit philosophical.
This corp has a flat structure. The idea that all corp members are equal. No one can demand anything from you. And only you are the person who takes responsibility and makes decisions. We have directors and CEO, but these are more technical positions than positions of power. They help technically realize members' projects and guarantee that the system will not be abused and used to build hierarchy of power. Tricky part is that only power can stop other power. Main idea is to have structure which is powered by individual initiative, not by control hierarchy.
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0