Seraphim Liberation Force 7 [SLF-7]
CEO: Serafina Angel
Caldari State
2 members
Mar 10, 2013(13y)
2% tax
Combat
Kills0
Losses3
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.23m
ISK Eff.0%
Balance-2232356
Activity
Solo Kills0
Final Blows0
Points0
Members2
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Seraphim Liberation Force 7 [SLF-7]
Caldari State
CEO: Serafina Angel Members
2
Founded
Mar 10, 2013 (13 years)
Tax Rate
2%
Combat
Kills0
Losses3
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.23m
ISK Efficiency0%
Balance-2232356
Activity
Solo Kills0
Final Blows0
Points0
Members2
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
A Fleet-based corporation which seeks to explore & exploit the mysteries & resources of the Galaxy.
PVP
PVE
TRADE & INDUSTRY
NEW PLAYER FRIENDLY
TEAMWORK WORKS BEST
The main benefit of belonging to a corporation is mutual help and protection. It gives players the option to band together, and corporations are able to wage war on each other without affecting the security status of the characters.
Corporations give characters the option to join forces and enjoy the thrill of player-vs.-player interaction without losing security status. Corporation members also share a sense of brotherhood and camaraderie, which solo players rarely experience. By pooling the resources and efforts of its members, Corporations are able to build up their fleets and other holdings more quickly, putting some of the larger-scale strategic elements of the game within their grasp.
Corporations are necessary if players want to form an Alliance which will allow them to build stations and factories, claim entire solar systems, or access any of the larger-scale strategic elements of the game.
Another not unimportant benefit of belonging to a corporation is the bond that it creates with other players in the game. Often friendships made within a corporation will benefit a player even after having left that particular corporation. Many players will invite their friends to join other corporation some where down the line or offer them a discount on items produced by their new corporation etc. Even without those benefits that might occur later on in the game working together with friends is usually a far more lucrative way of working in EVE then trying to do it all alone.
PVP
PVE
TRADE & INDUSTRY
NEW PLAYER FRIENDLY
TEAMWORK WORKS BEST
The main benefit of belonging to a corporation is mutual help and protection. It gives players the option to band together, and corporations are able to wage war on each other without affecting the security status of the characters.
Corporations give characters the option to join forces and enjoy the thrill of player-vs.-player interaction without losing security status. Corporation members also share a sense of brotherhood and camaraderie, which solo players rarely experience. By pooling the resources and efforts of its members, Corporations are able to build up their fleets and other holdings more quickly, putting some of the larger-scale strategic elements of the game within their grasp.
Corporations are necessary if players want to form an Alliance which will allow them to build stations and factories, claim entire solar systems, or access any of the larger-scale strategic elements of the game.
Another not unimportant benefit of belonging to a corporation is the bond that it creates with other players in the game. Often friendships made within a corporation will benefit a player even after having left that particular corporation. Many players will invite their friends to join other corporation some where down the line or offer them a discount on items produced by their new corporation etc. Even without those benefits that might occur later on in the game working together with friends is usually a far more lucrative way of working in EVE then trying to do it all alone.
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0