The Reynard Project [REYP]
11 members
Mar 23, 2012(14y)
0% tax
Combat
Kills3
Losses35
Efficiency8%
Danger Ratio100%
ISK
Destroyed29.91m
Lost4.83b
ISK Eff.1%
Balance-4795572657
Activity
Solo Kills0
Final Blows1
Points3
Members11
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Combat
Kills3
Losses35
Efficiency8%
Danger Ratio100%
ISK
Destroyed29.91m
Lost4.83b
ISK Efficiency1%
Balance-4795572657
Activity
Solo Kills0
Final Blows1
Points3
Members11
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
Psychologists in space.
From the Reynard Program:
"Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users. Performers in the Reynard program will be expected to produce one or more VW behavioral indicators that serve to identify RW attributes of individuals or groups. Attributes of interest include the following: gender, approximate age, economic status, educational level, occupation, ideology or “world view”, degree of influence, “digital native” vs “digital immigrant,” approximate physical geographic location, native language, and culture. Other RW characteristics might also be empirically deduced through behavioral indicators. VW behavioral indicators may be examined in the areas of Avatars and Representation, Communication, Things That Avatars Do, Group Formation and Dynamics, Money and Economics, and Cultural Differences."
From the Reynard Program:
"Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users. Performers in the Reynard program will be expected to produce one or more VW behavioral indicators that serve to identify RW attributes of individuals or groups. Attributes of interest include the following: gender, approximate age, economic status, educational level, occupation, ideology or “world view”, degree of influence, “digital native” vs “digital immigrant,” approximate physical geographic location, native language, and culture. Other RW characteristics might also be empirically deduced through behavioral indicators. VW behavioral indicators may be examined in the areas of Avatars and Representation, Communication, Things That Avatars Do, Group Formation and Dynamics, Money and Economics, and Cultural Differences."
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0