Bluegriffin [B.GRI]
2 members
Jan 6, 2012(14y)
3% tax
Combat
Kills690
Losses157
Efficiency81%
Danger Ratio98%
ISK
Destroyed95.27b
Lost10.04b
ISK Eff.90%
Balance+85.23b
Activity
Solo Kills280
Final Blows367
Points690
Members2
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
Combat
Kills690
Losses157
Efficiency81%
Danger Ratio98%
ISK
Destroyed95.27b
Lost10.04b
ISK Efficiency90%
Balance+85.23b
Activity
Solo Kills280
Final Blows367
Points690
Members2
Last 90 Days
Kills0
Losses0
ISK Destroyed0
ISK Lost0
No data available
Bio
Join us,
New Players Welcome (new or mature pilots)
High Sec Based
All Professions
Mature Freindly Enviroment
CONVO Dunevill or join channel "B.Grinf"
Skills useful for all ships
Very high priority - should be trained to a minimum of level IV.
1.Electronics (fit more stuff)
2.Engineering (fit more stuff)
3.Energy Management (more capacitor)
4.Energy Systems Operation (cap regenerates quicker)
5.Shield Management (more shields - harder to kill*)
6.Shield Operations (regenerate shield quicker*)
7.Repair Systems (repair armour more efficiently*)
8.Mechanic (more structure - harder to kill)
9.Hull Upgrades (fit better armor - harder to kill)
10.Navigation (fly faster)
11.Evasive Maneuvering (turn quicker)
12.Warp Drive Ops (warp farther)
13.Spaceship Command (turn quicker)
* you should train shield skills if you are Caldari. Gallente or Amarr use armour-tanking, and should train Repair Systems.
Skills useful for combat ships.
High priority - train to at least III:
Drones
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
Electronics
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
Engineering
Energy Grid Upgrades (use PDS, RCU)
Gunnery and/or Missile Launcher Ops (depends on race)
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)
Mechanic
Repair Systems (even if you shield-tank, this lets you use repairers, then don't have to pay to repair)
Navigation
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)
New Players Welcome (new or mature pilots)
High Sec Based
All Professions
Mature Freindly Enviroment
CONVO Dunevill or join channel "B.Grinf"
Skills useful for all ships
Very high priority - should be trained to a minimum of level IV.
1.Electronics (fit more stuff)
2.Engineering (fit more stuff)
3.Energy Management (more capacitor)
4.Energy Systems Operation (cap regenerates quicker)
5.Shield Management (more shields - harder to kill*)
6.Shield Operations (regenerate shield quicker*)
7.Repair Systems (repair armour more efficiently*)
8.Mechanic (more structure - harder to kill)
9.Hull Upgrades (fit better armor - harder to kill)
10.Navigation (fly faster)
11.Evasive Maneuvering (turn quicker)
12.Warp Drive Ops (warp farther)
13.Spaceship Command (turn quicker)
* you should train shield skills if you are Caldari. Gallente or Amarr use armour-tanking, and should train Repair Systems.
Skills useful for combat ships.
High priority - train to at least III:
Drones
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
Electronics
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
Engineering
Energy Grid Upgrades (use PDS, RCU)
Gunnery and/or Missile Launcher Ops (depends on race)
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)
Mechanic
Repair Systems (even if you shield-tank, this lets you use repairers, then don't have to pay to repair)
Navigation
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)
Active Members
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
NPC Losses0
Final Blows0
Points0