JahDaBomb Buhhhh
Apr 12, 2026
Nov 19, 2016(9y)
Nov 19, 2026(87d)
Combat
Kills2,059
Losses573
Efficiency78%
ISK
Destroyed1.38t
Lost83.41b
ISK Eff.94%
Solo
Solo Kills346
Solo Ratio17%
Final Blows645
Points2,061
Other
NPC Losses43
NPC Loss Ratio8%
Avg Kills/Day0.58
ActivityInactive
JahDaBomb Buhhhh
Last Active
Apr 12, 2026
Birthday
Nov 19, 2016 (9 years old)
Next Birthday
Nov 19, 2026 (87 days)
Combat
Kills2,059
Losses573
Efficiency78%
Danger Ratio92%
ISK
Destroyed1.38t
Lost83.41b
ISK Efficiency94%
Balance+1.30t
Solo
Solo Kills346
Solo Ratio17%
Final Blows645
Points2,061
Other
NPC Losses43
NPC Loss Ratio8%
Avg Kills/Day0.58
ActivityInactive
Nothing in the last 7d
Bio
I'm a fucking carebear!!
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . |
...../ ./"U"\\. \\
..(„„„)___(„„„)
** DoN't SHoOT!! **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security Travel
< -2.0 = not in 1.0 1.0sec 4.30 seconds
< -2.5 = not in 0.9 0.9sec 4.47 seconds
< -3.0 = not in 0.8 0.8sec 5.41 seconds
< -3.5 = not in 0.7 0.7sec 10.71 seconds
< -4.0 = not in 0.6 0.6sec 13.58 seconds
< -4.5 = not in 0.5 0...
• Class 1 = Hideaway/Cluster
• Class 2 = Burrow/Collection
• Class 3 = Refuge/Assembly
• Class 4 = Den/Gathering
• Class 5 = Yard/Surveillance
• Class 6 = Rally Point/Menagerie
• Class 7 = Port/Herd
• Class 8 = Hub/Squad
• Class 9 = Haven/Patrol
• Class 10 = Sanctum/Horde
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / T
Zeolites, Sylvite, Bitumens, and Coesite
Cobaltite, Euxenite, Titanite, and Scheelite
Otavite, Sperrylite, Vanadinite, and Chromite
Carnotite, Zircon, Pollucite, and Cinnabar
Xenotime, Monazite, Loparite, and Ytterbite
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . |
...../ ./"U"\\. \\
..(„„„)___(„„„)
** DoN't SHoOT!! **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security Travel
< -2.0 = not in 1.0 1.0sec 4.30 seconds
< -2.5 = not in 0.9 0.9sec 4.47 seconds
< -3.0 = not in 0.8 0.8sec 5.41 seconds
< -3.5 = not in 0.7 0.7sec 10.71 seconds
< -4.0 = not in 0.6 0.6sec 13.58 seconds
< -4.5 = not in 0.5 0...
• Class 1 = Hideaway/Cluster
• Class 2 = Burrow/Collection
• Class 3 = Refuge/Assembly
• Class 4 = Den/Gathering
• Class 5 = Yard/Surveillance
• Class 6 = Rally Point/Menagerie
• Class 7 = Port/Herd
• Class 8 = Hub/Squad
• Class 9 = Haven/Patrol
• Class 10 = Sanctum/Horde
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / T
Zeolites, Sylvite, Bitumens, and Coesite
Cobaltite, Euxenite, Titanite, and Scheelite
Otavite, Sperrylite, Vanadinite, and Chromite
Carnotite, Zircon, Pollucite, and Cinnabar
Xenotime, Monazite, Loparite, and Ytterbite
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners