JahDaBomb Buhhhh
Apr 12, 2026
Nov 19, 2016(9y)
Nov 19, 2026(178d)
Combat
Kills2,100
Losses577
Efficiency78%
ISK
Destroyed1.39t
Lost83.49b
ISK Eff.94%
Solo
Solo Kills347
Solo Ratio17%
Final Blows646
Points2,102
Other
NPC Losses43
NPC Loss Ratio7%
Avg Kills/Day0.60
ActivityLow
JahDaBomb Buhhhh
Last Active
Apr 12, 2026
Birthday
Nov 19, 2016 (9 years old)
Next Birthday
Nov 19, 2026 (178 days)
Combat
Kills2,100
Losses577
Efficiency78%
Danger Ratio93%
ISK
Destroyed1.39t
Lost83.49b
ISK Efficiency94%
Balance+1.30t
Solo
Solo Kills347
Solo Ratio17%
Final Blows646
Points2,102
Other
NPC Losses43
NPC Loss Ratio7%
Avg Kills/Day0.60
ActivityLow
No data available
Bio
I'm a fucking carebear!!
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . |
...../ ./"U"\\. \\
..(„„„)___(„„„)
** DoN't SHoOT!! **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security Travel
< -2.0 = not in 1.0 1.0sec 4.30 seconds
< -2.5 = not in 0.9 0.9sec 4.47 seconds
< -3.0 = not in 0.8 0.8sec 5.41 seconds
< -3.5 = not in 0.7 0.7sec 10.71 seconds
< -4.0 = not in 0.6 0.6sec 13.58 seconds
< -4.5 = not in 0.5 0...
• Class 1 = Hideaway/Cluster
• Class 2 = Burrow/Collection
• Class 3 = Refuge/Assembly
• Class 4 = Den/Gathering
• Class 5 = Yard/Surveillance
• Class 6 = Rally Point/Menagerie
• Class 7 = Port/Herd
• Class 8 = Hub/Squad
• Class 9 = Haven/Patrol
• Class 10 = Sanctum/Horde
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / T
Zeolites, Sylvite, Bitumens, and Coesite
Cobaltite, Euxenite, Titanite, and Scheelite
Otavite, Sperrylite, Vanadinite, and Chromite
Carnotite, Zircon, Pollucite, and Cinnabar
Xenotime, Monazite, Loparite, and Ytterbite
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . |
...../ ./"U"\\. \\
..(„„„)___(„„„)
** DoN't SHoOT!! **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security Travel
< -2.0 = not in 1.0 1.0sec 4.30 seconds
< -2.5 = not in 0.9 0.9sec 4.47 seconds
< -3.0 = not in 0.8 0.8sec 5.41 seconds
< -3.5 = not in 0.7 0.7sec 10.71 seconds
< -4.0 = not in 0.6 0.6sec 13.58 seconds
< -4.5 = not in 0.5 0...
• Class 1 = Hideaway/Cluster
• Class 2 = Burrow/Collection
• Class 3 = Refuge/Assembly
• Class 4 = Den/Gathering
• Class 5 = Yard/Surveillance
• Class 6 = Rally Point/Menagerie
• Class 7 = Port/Herd
• Class 8 = Hub/Squad
• Class 9 = Haven/Patrol
• Class 10 = Sanctum/Horde
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / T
Zeolites, Sylvite, Bitumens, and Coesite
Cobaltite, Euxenite, Titanite, and Scheelite
Otavite, Sperrylite, Vanadinite, and Chromite
Carnotite, Zircon, Pollucite, and Cinnabar
Xenotime, Monazite, Loparite, and Ytterbite
Dashboard
Stats
Kills1
Losses7
Efficiency13%
ISK Destroyed13.72m
ISK Lost713.62m
ISK Efficiency2%
Solo Kills1
Solo Losses0
NPC Losses0
Blob Factor1
Active TimezoneEUTZ
Final Blows1
Points1
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (1 kills)
Solo 100%
Avg Fleet: 1 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners