Zekrish'ka Ulquoirra
Sep 16, 2020
Aug 23, 2016(9y)
Aug 23, 2026(85d)
Combat
Kills2,124
Losses291
Efficiency88%
ISK
Destroyed1.85t
Lost53.84b
ISK Eff.97%
Solo
Solo Kills78
Solo Ratio4%
Final Blows266
Points2,124
Other
NPC Losses16
NPC Loss Ratio5%
Avg Kills/Day0.60
ActivityInactive
Zekrish'ka Ulquoirra
Last Active
Sep 16, 2020
Birthday
Aug 23, 2016 (9 years old)
Next Birthday
Aug 23, 2026 (85 days)
Combat
Kills2,124
Losses291
Efficiency88%
Danger Ratio95%
ISK
Destroyed1.85t
Lost53.84b
ISK Efficiency97%
Balance+1.80t
Solo
Solo Kills78
Solo Ratio4%
Final Blows266
Points2,124
Other
NPC Losses16
NPC Loss Ratio5%
Avg Kills/Day0.60
ActivityInactive
No data available
Bio
01 au = 149.000.000 km
03 au = 447.000.000 km
07 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Stacking penalties **
1st mod = 100.0%
2nd mod = 86.9%
3rd mod = 57.1%
4th mod = 28.3%
** Anoms **
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]
03 au = 447.000.000 km
07 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Stacking penalties **
1st mod = 100.0%
2nd mod = 86.9%
3rd mod = 57.1%
4th mod = 28.3%
** Anoms **
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -