RAGNER
Dec 20, 2017
Jan 1, 1970(56y)
Jan 1, 2027(121d)
Combat
Kills50
Losses150
Efficiency25%
ISK
Destroyed45.12b
Lost32.24b
ISK Eff.58%
Solo
Solo Kills4
Solo Ratio8%
Final Blows8
Combat Points50
Other
NPC Losses26
NPC Loss Ratio17%
Avg Kills/Day0.00
ActivityInactive
RAGNER
Last Active
Dec 20, 2017
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (121 days)
Combat
Kills50
Losses150
Efficiency25%
Danger Ratio83%
ISK
Destroyed45.12b
Lost32.24b
ISK Efficiency58%
Balance+12.89b
Solo
Solo Kills4
Solo Ratio8%
Final Blows8
Combat Points50
Other
NPC Losses26
NPC Loss Ratio17%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
mission info
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -