Hexanedioic VonDinitrile
Sep 13, 2020
Jan 1, 1970(56y)
Jan 1, 2027(213d)
Combat
Kills562
Losses263
Efficiency68%
ISK
Destroyed1.12t
Lost56.34b
ISK Eff.95%
Solo
Solo Kills15
Solo Ratio3%
Final Blows41
Points562
Other
NPC Losses11
NPC Loss Ratio4%
Avg Kills/Day0.03
ActivityInactive
Hexanedioic VonDinitrile
Last Active
Sep 13, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (213 days)
Combat
Kills562
Losses263
Efficiency68%
Danger Ratio96%
ISK
Destroyed1.12t
Lost56.34b
ISK Efficiency95%
Balance+1.07t
Solo
Solo Kills15
Solo Ratio3%
Final Blows41
Points562
Other
NPC Losses11
NPC Loss Ratio4%
Avg Kills/Day0.03
ActivityInactive
No data available
Bio
Nauclerus Serpens > [07:43:07] Fuzojix > Ppffhhthtt fuck outta here with that Deacon
angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
Hidden - Easy
Forsaken - Medium
Forlorn - Hard
**Multi-modules penalty**
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
Hidden - Easy
Forsaken - Medium
Forlorn - Hard
**Multi-modules penalty**
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -