Cthulhu Lovecraft
Jul 24, 2019
May 24, 2016(10y)
May 24, 2027(352d)
Combat
Kills3
Losses57
Efficiency5%
ISK
Destroyed436.35m
Lost12.58b
ISK Eff.3%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses36
NPC Loss Ratio63%
Avg Kills/Day0.00
ActivityInactive
Cthulhu Lovecraft
Last Active
Jul 24, 2019
Birthday
May 24, 2016 (10 years old)
Next Birthday
May 24, 2027 (352 days)
Combat
Kills3
Losses57
Efficiency5%
Danger Ratio37%
ISK
Destroyed436.35m
Lost12.58b
ISK Efficiency3%
Balance-12145241505
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses36
NPC Loss Ratio63%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
1. Shoot, then loot.
2. Carrier drops covereth a multitude of sins.
3. Enemy cynos and friendly cynos should be easier to tell apart.
4. If violence wasn’t your last resort, you failed to resort to enough of it.
5. If the loot is good enough the grunts will stop complaining about the incoming fire.
6. Sometimes the only way out is through... through the enemy fleet.
7. Every ship is usable as bait at least once.
8. "Dumb Fittings" means never stopping to ask "what's the worst thing that could happen?"
9. Only you can prevent friendly fire.
10. The longer everything goes according to plan, the bigger the impending hotdrop.
11. If the experienced pilots are sending you out with a cyno, you're probably bait.
12. Gate camping is like riding a moped - it's fun, but you don't want your friends to see you doing it.
13. If you're not willing to shoot your own bait, you're not willing to win.
14. A bigger fleet than your's just means you have more targets to choose from.
15. If their entire fleet lands on grid next to you, somebody's done something wrong.
16. If the ships you destroy are easily replaced, you didn't do enough damage.
17. "Orbit and AFK" is fine, provided you never actually AFK.
18. Don't be afraid to be the first to resort to violence.
19. The enemy of my enemy is my enemy's enemy. No more. No less.
20. A little trust goes a long way. The less you use, the further you'll go.
21. That which does not kill you has made a tactical error.
22. When the going gets tough, the tough call for Russian hotdrops.
23. There is no 'overkill.' There is only 'cyno green' and 'sure you can drop your Super'
24. Just because it's easy for you doesn't mean it can't be hard on your victims.
25. "Do you have triage?" means "I fucked up"
26. "They'll never expect this" means "I want to try something stupid"
27. If it’s stupid and it works, it’s still stupid and you’re lucky.
28. The amount of loot is inversely proportional to the likelihood of surviving to collect it.
29. Don’t try to save money by conserving ammunition.
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Therm
Sansha - Thermal
Angel - Explosive
Mercenary - Therm
•(Faction) Burrow / Drone Collection (easiest)
•(Faction) Hideaway / Drone Cluster
•(Faction) Refuge / Drone Gathering
•(Faction) Den / Drone Gathering
•(Faction) Yard / Drone Surveillance
2. Carrier drops covereth a multitude of sins.
3. Enemy cynos and friendly cynos should be easier to tell apart.
4. If violence wasn’t your last resort, you failed to resort to enough of it.
5. If the loot is good enough the grunts will stop complaining about the incoming fire.
6. Sometimes the only way out is through... through the enemy fleet.
7. Every ship is usable as bait at least once.
8. "Dumb Fittings" means never stopping to ask "what's the worst thing that could happen?"
9. Only you can prevent friendly fire.
10. The longer everything goes according to plan, the bigger the impending hotdrop.
11. If the experienced pilots are sending you out with a cyno, you're probably bait.
12. Gate camping is like riding a moped - it's fun, but you don't want your friends to see you doing it.
13. If you're not willing to shoot your own bait, you're not willing to win.
14. A bigger fleet than your's just means you have more targets to choose from.
15. If their entire fleet lands on grid next to you, somebody's done something wrong.
16. If the ships you destroy are easily replaced, you didn't do enough damage.
17. "Orbit and AFK" is fine, provided you never actually AFK.
18. Don't be afraid to be the first to resort to violence.
19. The enemy of my enemy is my enemy's enemy. No more. No less.
20. A little trust goes a long way. The less you use, the further you'll go.
21. That which does not kill you has made a tactical error.
22. When the going gets tough, the tough call for Russian hotdrops.
23. There is no 'overkill.' There is only 'cyno green' and 'sure you can drop your Super'
24. Just because it's easy for you doesn't mean it can't be hard on your victims.
25. "Do you have triage?" means "I fucked up"
26. "They'll never expect this" means "I want to try something stupid"
27. If it’s stupid and it works, it’s still stupid and you’re lucky.
28. The amount of loot is inversely proportional to the likelihood of surviving to collect it.
29. Don’t try to save money by conserving ammunition.
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Therm
Sansha - Thermal
Angel - Explosive
Mercenary - Therm
•(Faction) Burrow / Drone Collection (easiest)
•(Faction) Hideaway / Drone Cluster
•(Faction) Refuge / Drone Gathering
•(Faction) Den / Drone Gathering
•(Faction) Yard / Drone Surveillance
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -