sam Kollmann
May 18, 2026
Apr 9, 2016(10y)
Apr 9, 2027(178d)
Combat
Kills858
Losses131
Efficiency87%
ISK
Destroyed526.38b
Lost33.47b
ISK Eff.94%
Solo
Solo Kills8
Solo Ratio1%
Final Blows89
Combat Points762
Other
NPC Losses7
NPC Loss Ratio5%
Avg Kills/Day0.22
ActivityInactive
sam Kollmann
Last Active
May 18, 2026
Birthday
Apr 9, 2016 (10 years old)
Next Birthday
Apr 9, 2027 (178 days)
Combat
Kills858
Losses131
Efficiency87%
Danger Ratio95%
ISK
Destroyed526.38b
Lost33.47b
ISK Efficiency94%
Balance+492.91b
Solo
Solo Kills8
Solo Ratio1%
Final Blows89
Combat Points762
Other
NPC Losses7
NPC Loss Ratio5%
Avg Kills/Day0.22
ActivityInactive
Nothing in the last 7d
Bio
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, Rookie Help Gnorak 0.6
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, Rookie Help Gnorak 0.6
Dashboard
Stats
No activity in the last 90d
Last seen May 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -