May 18, 2026
Apr 9, 2016(10y)
Apr 9, 2027(178d)
Combat
Kills858
Losses131
Efficiency87%
ISK
Destroyed526.38b
Lost33.47b
ISK Eff.94%
Solo
Solo Kills8
Solo Ratio1%
Final Blows89
Combat Points762
Other
NPC Losses7
NPC Loss Ratio5%
Avg Kills/Day0.22
ActivityInactive
Nothing in the last 7d
Bio
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.

Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles

Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386

Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]

CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.

Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute

Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, Rookie Help Gnorak 0.6
Dashboard
Stats

No activity in the last 90d

Last seen May 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -