Sir Henry M0rgan
Jul 18, 2020
Apr 8, 2016(10y)
Apr 8, 2027(228d)
Combat
Kills1,038
Losses70
Efficiency94%
ISK
Destroyed331.54b
Lost19.91b
ISK Eff.94%
Solo
Solo Kills36
Solo Ratio3%
Final Blows175
Points1,044
Other
NPC Losses1
NPC Loss Ratio1%
Avg Kills/Day0.27
ActivityInactive
Sir Henry M0rgan
Last Active
Jul 18, 2020
Birthday
Apr 8, 2016 (10 years old)
Next Birthday
Apr 8, 2027 (228 days)
Combat
Kills1,038
Losses70
Efficiency94%
Danger Ratio99%
ISK
Destroyed331.54b
Lost19.91b
ISK Efficiency94%
Balance+311.62b
Solo
Solo Kills36
Solo Ratio3%
Final Blows175
Points1,044
Other
NPC Losses1
NPC Loss Ratio1%
Avg Kills/Day0.27
ActivityInactive
Nothing in the last 7d
Bio
Kill: Angus Tekitsu (Tayra)
[21:19:52] Farani Storm > CCP Round strikes again
Hit me up and I'll show you what it means to be a Pumpkin Soft Top ;)
☸
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire, make sure you sacrifice yourself for the cause
☸
●█〓██▄▄▄▄▄▄ We come in peace
▄▅██████▅▄▃▂
█████████████
◥⊙▲⊙▲⊙▲⊙▲⊙◤
TVP Moving Systems
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
\xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● ☆ . * ● Hey there LastGunslinger you sexy man \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. .
[21:19:52] Farani Storm > CCP Round strikes again
Hit me up and I'll show you what it means to be a Pumpkin Soft Top ;)
☸
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire, make sure you sacrifice yourself for the cause
☸
●█〓██▄▄▄▄▄▄ We come in peace
▄▅██████▅▄▃▂
█████████████
◥⊙▲⊙▲⊙▲⊙▲⊙◤
TVP Moving Systems
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
\xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● ☆ . * ● Hey there LastGunslinger you sexy man \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. .
Dashboard
Stats
No activity in the last 90d
Last seen Jul 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners