Alex Christian Jordan
Mar 20, 2016
Mar 6, 2016(10y)
Mar 6, 2027(273d)
Combat
Kills3
Losses40
Efficiency7%
ISK
Destroyed49.86m
Lost433.03m
ISK Eff.10%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points3
Other
NPC Losses10
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
Alex Christian Jordan
Last Active
Mar 20, 2016
Birthday
Mar 6, 2016 (10 years old)
Next Birthday
Mar 6, 2027 (273 days)
Combat
Kills3
Losses40
Efficiency7%
Danger Ratio75%
ISK
Destroyed49.86m
Lost433.03m
ISK Efficiency10%
Balance-383171008
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points3
Other
NPC Losses10
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Sec for Concord arrival:
0.5 and 0.6: Roughly 25 - 30 seco
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Minmatar - Ladar
Caldari- Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage to deal ***
Guristas - Kinetic / Thermal
Serpentis - kinetic / thermal
Blood Raider - EM/Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - explosive/kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Drones - EM
***Hardeners to use***
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic (missiles)
Caldary Navy - Kinetic/Thermal
Khanid - EM/Thermal
Main Damage type to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
-Smallest to Largest Sites for escalations
Burrow -> Hideaway -> Refuge -> Rally Point -> Den -> Yard -> Port -> Hub -> Haven -> Sanctum
Easiest to Hardest Sites for escalations
Hidden -> Forsaken -> Forlorn
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
---
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
0.5 and 0.6: Roughly 25 - 30 seco
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Minmatar - Ladar
Caldari- Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage to deal ***
Guristas - Kinetic / Thermal
Serpentis - kinetic / thermal
Blood Raider - EM/Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - explosive/kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Drones - EM
***Hardeners to use***
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic (missiles)
Caldary Navy - Kinetic/Thermal
Khanid - EM/Thermal
Main Damage type to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
-Smallest to Largest Sites for escalations
Burrow -> Hideaway -> Refuge -> Rally Point -> Den -> Yard -> Port -> Hub -> Haven -> Sanctum
Easiest to Hardest Sites for escalations
Hidden -> Forsaken -> Forlorn
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
---
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -