Oph en Marland
12d ago
Dec 10, 2015(10y)
Dec 10, 2026(137d)
Combat
Kills0
Losses70
Efficiency0%
ISK
Destroyed0
Lost4.84b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses24
NPC Loss Ratio34%
Avg Kills/Day0.00
ActivityInactive
Oph en Marland
Last Active
12d ago
Birthday
Dec 10, 2015 (10 years old)
Next Birthday
Dec 10, 2026 (137 days)
Combat
Kills0
Losses70
Efficiency0%
Danger Ratio66%
ISK
Destroyed0
Lost4.84b
ISK Efficiency0%
Balance-4842706143
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses24
NPC Loss Ratio34%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
40-frikin-two?!?
Concord response times: 0.5: 19 seconds
0.6: 14 seconds , 0.7: 10 seconds
0.8: 7 seconds , 0.9 and 1.0: 6 seconds
--- Targeting systems ---
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive *Hob
Blood - EM/Thermal *Acolyte *Hob
Drones - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Guristas - Kinetic/Thermal *Hob
Mercenary - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Mordus - Kinetic/Thermal *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Kinetic/Thermal *Hob
Gallente - Kinetic/Thermal *Hob
Minmatar Fleet - Thermal / Explosive *Hob
Amarr Navy - EM / Thermal *Acolyte *Hob
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal *Acolyte *Hob
Drones - EM *Acolyte
Guristas - Kinetic
Mercenary - Thermal *Hob
Mordus - Thermal & Kinetic *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Thermal *Hob
Corpum - EM/Thermal *Acolyte *Hob
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
--- Scanning info ---
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Concord response times: 0.5: 19 seconds
0.6: 14 seconds , 0.7: 10 seconds
0.8: 7 seconds , 0.9 and 1.0: 6 seconds
--- Targeting systems ---
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive *Hob
Blood - EM/Thermal *Acolyte *Hob
Drones - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Guristas - Kinetic/Thermal *Hob
Mercenary - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Mordus - Kinetic/Thermal *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Kinetic/Thermal *Hob
Gallente - Kinetic/Thermal *Hob
Minmatar Fleet - Thermal / Explosive *Hob
Amarr Navy - EM / Thermal *Acolyte *Hob
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal *Acolyte *Hob
Drones - EM *Acolyte
Guristas - Kinetic
Mercenary - Thermal *Hob
Mordus - Thermal & Kinetic *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Thermal *Hob
Corpum - EM/Thermal *Acolyte *Hob
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
--- Scanning info ---
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Dashboard
Stats
Kills0
Losses6
Efficiency0%
ISK Destroyed0
ISK Lost534.51m
ISK Efficiency0%
Solo Kills0
Solo Losses6
NPC Losses4
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses