Oph en Marland
12d ago
Dec 10, 2015(10y)
Dec 10, 2026(78d)
Combat
Kills1
Losses73
Efficiency1%
ISK
Destroyed126.96m
Lost6.16b
ISK Eff.2%
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Combat Points5
Other
NPC Losses26
NPC Loss Ratio36%
Avg Kills/Day0.00
ActivityLow
Oph en Marland
Last Active
12d ago
Birthday
Dec 10, 2015 (10 years old)
Next Birthday
Dec 10, 2026 (78 days)
Combat
Kills1
Losses73
Efficiency1%
Danger Ratio64%
ISK
Destroyed126.96m
Lost6.16b
ISK Efficiency2%
Balance-6036974241
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Combat Points5
Other
NPC Losses26
NPC Loss Ratio36%
Avg Kills/Day0.00
ActivityLow
Nothing in the last 7d
Bio
40-frikin-two?!?
Concord response times: 0.5: 19 seconds
0.6: 14 seconds , 0.7: 10 seconds
0.8: 7 seconds , 0.9 and 1.0: 6 seconds
--- Targeting systems ---
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive *Hob
Blood - EM/Thermal *Acolyte *Hob
Drones - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Guristas - Kinetic/Thermal *Hob
Mercenary - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Mordus - Kinetic/Thermal *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Kinetic/Thermal *Hob
Gallente - Kinetic/Thermal *Hob
Minmatar Fleet - Thermal / Explosive *Hob
Amarr Navy - EM / Thermal *Acolyte *Hob
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal *Acolyte *Hob
Drones - EM *Acolyte
Guristas - Kinetic
Mercenary - Thermal *Hob
Mordus - Thermal & Kinetic *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Thermal *Hob
Corpum - EM/Thermal *Acolyte *Hob
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
--- Scanning info ---
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Concord response times: 0.5: 19 seconds
0.6: 14 seconds , 0.7: 10 seconds
0.8: 7 seconds , 0.9 and 1.0: 6 seconds
--- Targeting systems ---
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive *Hob
Blood - EM/Thermal *Acolyte *Hob
Drones - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Guristas - Kinetic/Thermal *Hob
Mercenary - Kinetic, EM, Thermal/Explosive *Acolyte *Hob
Mordus - Kinetic/Thermal *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Kinetic/Thermal *Hob
Gallente - Kinetic/Thermal *Hob
Minmatar Fleet - Thermal / Explosive *Hob
Amarr Navy - EM / Thermal *Acolyte *Hob
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal *Acolyte *Hob
Drones - EM *Acolyte
Guristas - Kinetic
Mercenary - Thermal *Hob
Mordus - Thermal & Kinetic *Hob
Sansha - EM/Thermal *Acolyte *Hob
Serpentis - Thermal *Hob
Corpum - EM/Thermal *Acolyte *Hob
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
--- Scanning info ---
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Dashboard
Stats
Kills1
Losses5
Efficiency17%
ISK Destroyed126.96m
ISK Lost1.51b
ISK Efficiency8%
Solo Kills1
Solo Losses5
NPC Losses4
Blob Factor2
Active TimezoneUSTZ
Final Blows1
Points5
Activity Heat Map (EVE Time)
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Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (1 kills)
Small 100%
Avg Fleet: 2
Typically Flies
Typically Loses