Vorash Khonsu
Dec 11, 2016
Oct 18, 2015(10y)
Oct 18, 2026(131d)
Combat
Kills0
Losses12
Efficiency0%
ISK
Destroyed0
Lost1.01b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Vorash Khonsu
Last Active
Dec 11, 2016
Birthday
Oct 18, 2015 (10 years old)
Next Birthday
Oct 18, 2026 (131 days)
Combat
Kills0
Losses12
Efficiency0%
Danger Ratio92%
ISK
Destroyed0
Lost1.01b
ISK Efficiency0%
Balance-1009840300
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
I follow the "New Halaima code of conduct"
www.Minerbumping.com
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All praise to James 315, the savior of hisec!
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Mining permit holder 2 Nov 2016 - 1 Nov 2017
Agent: Innaris Askinata
Vorash's 7 Rules to live by (from the 70 Maxims of Maximally Effective Mercenaries (all credit to Howard Tayler))
1. Pillage, THEN burn.
2. A sergeant in motion outranks a lieutenant who has no idea what's going on.
3. An ordinance technician at a dead run outranks EVERYBODY.
4. Close air support covereth a multitude of sins.
5. Close air support and friendly fire should be easier to tell apart.
6. If violence wasn't your last resort, you failed to resort to enough of it.
7. If the food is good enough, the grunts will stop complaining about the incoming fire.
www.Minerbumping.com
----------------------------------------
All praise to James 315, the savior of hisec!
----------------------------------------
Mining permit holder 2 Nov 2016 - 1 Nov 2017
Agent: Innaris Askinata
Vorash's 7 Rules to live by (from the 70 Maxims of Maximally Effective Mercenaries (all credit to Howard Tayler))
1. Pillage, THEN burn.
2. A sergeant in motion outranks a lieutenant who has no idea what's going on.
3. An ordinance technician at a dead run outranks EVERYBODY.
4. Close air support covereth a multitude of sins.
5. Close air support and friendly fire should be easier to tell apart.
6. If violence wasn't your last resort, you failed to resort to enough of it.
7. If the food is good enough, the grunts will stop complaining about the incoming fire.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -