StarHelix Gamma
Jun 15, 2026
Mar 28, 2015(11y)
Mar 28, 2027(233d)
Combat
Kills8
Losses70
Efficiency10%
ISK
Destroyed368.93m
Lost8.48b
ISK Eff.4%
Solo
Solo Kills2
Solo Ratio25%
Final Blows4
Points8
Other
NPC Losses10
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
StarHelix Gamma
Last Active
Jun 15, 2026
Birthday
Mar 28, 2015 (11 years old)
Next Birthday
Mar 28, 2027 (233 days)
Combat
Kills8
Losses70
Efficiency10%
Danger Ratio86%
ISK
Destroyed368.93m
Lost8.48b
ISK Efficiency4%
Balance-8111764001
Solo
Solo Kills2
Solo Ratio25%
Final Blows4
Points8
Other
NPC Losses10
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
W-SPACE DESIGNATION
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 (Frig) E004
Class 2 C125 D364 D382 G024 I182 N766 R943 (Frig) L005
Class 3 C247 L477 M267 N968 O477 O883 X702 (Frig) M001 Z006
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911 (Frig) C008
Class 6 A982 B041 R474 S804 U319 U574 V753 W237 (Frig) G008
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142 (Frig) Q003
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Caldari - Kin / Therm
Rogue Drones - EM & Thermal
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Damage types ***
Amarr Navy - EM / Th
Angel Cartel - Expl / Kin / Th / over 1 mil can have EM Target Paint
Blood Raider - EM / Th / (Kin Missiles) NOS!
Caldari Fleet - Kin / Th / very little em
Drones - EM / Expl / Kinc
EoM - Kin / Th
Gallente Fleet - Th / Kin / EM
Gist - Exp / Kin
Guristas - Kin / Th Target Disrupt
Khanid - EM / Th
Mercenary - Kin / Th / Expl / EM
Minmatar Fleet - Th / Expl /EM / Kin
Mordus - Kin / Th
Sansha - EM / Th Tracking Disruptor
Serpentis - Th / Kin Sensor Damp
Minmatar - Ladar
Caldary – Gravimetric
Gallente - Magnetometric
Amarr - Radar
***Stack Penalty***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,
not yet begun more than 24 hours
beginning to decay between 4 and 24 hours
reaching the end less than 4 hours
Mass:
not yet >50%
not to a critical degree 50% - 10%
stability critically disrupted <10%
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 (Frig) E004
Class 2 C125 D364 D382 G024 I182 N766 R943 (Frig) L005
Class 3 C247 L477 M267 N968 O477 O883 X702 (Frig) M001 Z006
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911 (Frig) C008
Class 6 A982 B041 R474 S804 U319 U574 V753 W237 (Frig) G008
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142 (Frig) Q003
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Caldari - Kin / Therm
Rogue Drones - EM & Thermal
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Damage types ***
Amarr Navy - EM / Th
Angel Cartel - Expl / Kin / Th / over 1 mil can have EM Target Paint
Blood Raider - EM / Th / (Kin Missiles) NOS!
Caldari Fleet - Kin / Th / very little em
Drones - EM / Expl / Kinc
EoM - Kin / Th
Gallente Fleet - Th / Kin / EM
Gist - Exp / Kin
Guristas - Kin / Th Target Disrupt
Khanid - EM / Th
Mercenary - Kin / Th / Expl / EM
Minmatar Fleet - Th / Expl /EM / Kin
Mordus - Kin / Th
Sansha - EM / Th Tracking Disruptor
Serpentis - Th / Kin Sensor Damp
Minmatar - Ladar
Caldary – Gravimetric
Gallente - Magnetometric
Amarr - Radar
***Stack Penalty***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,
not yet begun more than 24 hours
beginning to decay between 4 and 24 hours
reaching the end less than 4 hours
Mass:
not yet >50%
not to a critical degree 50% - 10%
stability critically disrupted <10%
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost131.05m
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0