Ziest X1
May 12, 2026
Jan 1, 1970(56y)
Jan 1, 2027(161d)
Combat
Kills1
Losses12
Efficiency8%
ISK
Destroyed953.05m
Lost8.44b
ISK Eff.10%
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Ziest X1
Last Active
May 12, 2026
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (161 days)
Combat
Kills1
Losses12
Efficiency8%
Danger Ratio100%
ISK
Destroyed953.05m
Lost8.44b
ISK Efficiency10%
Balance-7487834245
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
No data available
Bio
ΞνΞ ΘΠLІΠΞ
** Main Damage type to shoot at the enemy **
Amarr Empire...................EM, Thermal EM, Thermal Uses neutralizers
Angel Cartel......................Explosive, Kinetic All Uses target painters, No clear damage type
Blood Raiders....................EM, Thermal EM, Thermal Uses tracking disruptors and neutralizers
Caldari State.....................Kinetic, Thermal Kinetic, Thermal
Equilibrium of Mankind.....Kinetic Kinetic, Thermal
Gallente Federation...........Thermal, Kinetic Thermal, Kinetic
Guristas Pirates...............Kinetic, Thermal Kinetic, Thermal Uses ECM
Khanid Kingdom................EM, Thermal Kinetic
Mercenaries.......................Thermal All No clear damage type
Minmatar Republic............Explosive, Kinetic All No clear damage type
Mordu's Legion..................Thermal, Kinetic Kinetic, Thermal
Rogue Drones...................EM, Thermal All No clear damage type
Sansha's Nation...............EM, Thermal EM, Thermal Uses tracking disruptors
Serpentis..........................Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners
Thukker Tribe...................Explosive, Thermal Thermal
Anomalys: (Easy) Hidden > Forsaken > Forlorn (Hard)
1 Burrow (Smallest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Largest)
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
There are some forlorn and hidden ones but they are just slightly better versions of hubs and ports which are already not great for money, the main ones you want to do are haven and sanctum, for a haven you can expect about 26mill in bounties (+loot, salvage, chance of faction spawn) for sanctum you get about 36mil in bounties (+loot, salvage, chance of faction spawn) and if that escalates to 10/10 you can get 1-2bil off that if you are lucky with drops.
(Brk Fee 1.5, STax 3.6, ScapRP 55, OreRP 78.2)
** Main Damage type to shoot at the enemy **
Amarr Empire...................EM, Thermal EM, Thermal Uses neutralizers
Angel Cartel......................Explosive, Kinetic All Uses target painters, No clear damage type
Blood Raiders....................EM, Thermal EM, Thermal Uses tracking disruptors and neutralizers
Caldari State.....................Kinetic, Thermal Kinetic, Thermal
Equilibrium of Mankind.....Kinetic Kinetic, Thermal
Gallente Federation...........Thermal, Kinetic Thermal, Kinetic
Guristas Pirates...............Kinetic, Thermal Kinetic, Thermal Uses ECM
Khanid Kingdom................EM, Thermal Kinetic
Mercenaries.......................Thermal All No clear damage type
Minmatar Republic............Explosive, Kinetic All No clear damage type
Mordu's Legion..................Thermal, Kinetic Kinetic, Thermal
Rogue Drones...................EM, Thermal All No clear damage type
Sansha's Nation...............EM, Thermal EM, Thermal Uses tracking disruptors
Serpentis..........................Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners
Thukker Tribe...................Explosive, Thermal Thermal
Anomalys: (Easy) Hidden > Forsaken > Forlorn (Hard)
1 Burrow (Smallest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Largest)
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
There are some forlorn and hidden ones but they are just slightly better versions of hubs and ports which are already not great for money, the main ones you want to do are haven and sanctum, for a haven you can expect about 26mill in bounties (+loot, salvage, chance of faction spawn) for sanctum you get about 36mil in bounties (+loot, salvage, chance of faction spawn) and if that escalates to 10/10 you can get 1-2bil off that if you are lucky with drops.
(Brk Fee 1.5, STax 3.6, ScapRP 55, OreRP 78.2)
Dashboard
Stats
Kills1
Losses2
Efficiency33%
ISK Destroyed953.05m
ISK Lost1.68b
ISK Efficiency36%
Solo Kills1
Solo Losses2
NPC Losses0
Blob Factor2
Active TimezoneUSTZ
Final Blows1
Points13
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (1 kills)
Small 100%
Avg Fleet: 2
Typically Flies
Typically Loses