Barron Davis
Mar 11, 2015
Feb 20, 2015(11y)
Feb 20, 2027(164d)
Combat
Kills0
Losses2
Efficiency0%
ISK
Destroyed0
Lost4.66m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses1
NPC Loss Ratio50%
Avg Kills/Day0.00
ActivityInactive
Barron Davis
Last Active
Mar 11, 2015
Birthday
Feb 20, 2015 (11 years old)
Next Birthday
Feb 20, 2027 (164 days)
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio50%
ISK
Destroyed0
Lost4.66m
ISK Efficiency0%
Balance-4656551
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses1
NPC Loss Ratio50%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Magic Crystal Ball
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -