Xeno Solos
Minmatar Republic
Nov 17, 2025
Dec 28, 2014(11y)
Dec 28, 2026(251d)
Combat
Kills2
Losses59
Efficiency3%
ISK
Destroyed32.39m
Lost331.64m
ISK Eff.9%
Solo
Solo Kills1
Solo Ratio50%
Final Blows1
Points2
Other
NPC Losses8
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
Xeno Solos
Minmatar Republic
Last Active
Nov 17, 2025
Birthday
Dec 28, 2014 (11 years old)
Next Birthday
Dec 28, 2026 (251 days)
Combat
Kills2
Losses59
Efficiency3%
Danger Ratio86%
ISK
Destroyed32.39m
Lost331.64m
ISK Efficiency9%
Balance-299241803
Solo
Solo Kills1
Solo Ratio50%
Final Blows1
Points2
Other
NPC Losses8
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
趨吉避凶
收入、生產能維持在低安生存所需的耗損,並視資源餘裕狀況,再決定追求什麼成就。如果勉強打平,那就不用談太多。
確保資源餘裕足夠維持在低安存活的損耗,武裝是用來確保生產跟採集。 可以維持2艘 Rupture* 服役為目標。
以上達成後,維持足夠 Vigil Fleet Issue* 來進行戰術實驗。
收入、生產能維持在低安生存所需的耗損,並視資源餘裕狀況,再決定追求什麼成就。如果勉強打平,那就不用談太多。
確保資源餘裕足夠維持在低安存活的損耗,武裝是用來確保生產跟採集。 可以維持2艘 Rupture* 服役為目標。
以上達成後,維持足夠 Vigil Fleet Issue* 來進行戰術實驗。
Dashboard
Stats
Kills0
Losses8
Efficiency0%
ISK Destroyed0
ISK Lost79.67m
ISK Efficiency0%
Solo Kills0
Solo Losses8
NPC Losses1
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses