Jonathan Carpe
0.49

Jonathan Carpe

Aug 22, 2015
Dec 27, 2014(11y)
Dec 27, 2026(104d)
Combat
Kills0
Losses3
Efficiency0%
ISK
Destroyed0
Lost31.48m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio

Core Skills for all Pilots
---------------------
Hull Upgrades 5
Mechanics 5
Repair Systems 5
Capacitor Management 5
Capacitor Systems Operation 5
CPU Management 5 *
Energy Grid Upgrades 5
Power Grid Management 5 *
Shield Management 5
Shield Operation 5
_ _ _ _ _ . . . = o7

the Five "R's".
RUN AWAY: As soon as your bomb is released, warp away. With few exceptions the Stealth Bomber never remains on grid post bomb release. Uncloak - Bombs Away! -
RUN AWAY!"
REMOVE YOURSELF: After running way you will likely be heading in warp to a pre-planned escape point. Be at least 2,500 meters away from your landing point so decloaking is less likely to happen.
RELOAD: As soon as practical after launching your bomb RELOAD your bomb launcher. Many escape points are far enough away that you ought to be able to complete a 10 second reload
RECLOAK & RESET
Dashboard
Stats

No activity in the last 90d

Last seen Aug 2015

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -